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@mickeylyle
mickeylyle / gist:12eafddb03ca11e488cb
Last active August 29, 2015 14:08
OpenMW 0.33.0 released!
The OpenMW team is proud to announce the release of version 0.33.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. We are moving closer and closer to our vaunted "1.0" release, and as such, the list of unimplemented features has run excitingly low. This release brings almost 100 fixes, as well as many exciting advancements for OpenCS. Stay tuned!
Known Issues:
- Switching from fullscreen to windowed mode on Windows 7 or 8.1 while using the D3D9 renderer causes a crash
Changelog:
- Implemented font colors importing from fallback settings
- Implemented Death and LevelUp music
- Implemented console targetting on player
- Implemented red pain effect when hit
@mickeylyle
mickeylyle / gist:e80bfb748f19fde7e812
Last active August 29, 2015 14:06
OpenMW 0.32.0 Released!
The OpenMW team is proud to announce the release of version 0.32.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This is one of the more magical OpenMW releases, bringing completed implementation of all magic effects as well as NPC AI for casting spells, using potions, etc. in combat. The implementation of mouth movement, eye blinking, and several other NPC AI features breathe more life into NPCs in this release as well. Over 100 issues have been fixed in this release, as we steamroll towards 1.0!
The tiresome affairs of real life have prevented our beloved WeirdSexy from creating a video for this release. We wish him the best in everything, and have our fingers crossed that he will work his magic for a 1.0 release video when the time comes!
Known Issues:
- Switching from fullscreen to windowed mode on Windows 7 or 8.1 while using the D3D9 renderer causes a crash
- Finished implementing all magic effects, including Command, Elemental Shield, and Light
- Impleme
@mickeylyle
mickeylyle / gist:a804c27f47abfadbf201
Last active August 29, 2015 14:03
OpenMW 0.31.0 Release Announcement
[code]The OpenMW team is proud to announce the release of version 0.31.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release includes implementation of many smaller features that have been sorely missing, as well fixes for a ridiculous amount of bugs. Many thanks to our developers for their relentless attention to detail. Some optimization has made it into this release, let us know if you see any increased performance.
The venerable WeirdSexy has been swamped lately, and is even more swamped by the behemoth changelog that this release brings. The video for this release has been delayed, but get a drink, kick back, and page through the list of changes below.
Known Issues:
- Switching from fullscreen to windowed mode on Windows 7 or 8.1 while using the D3D9 renderer causes a crash
Changelog:
- Implemented periodic cleanup/refill
- Implemented precipitation and weather particles
@mickeylyle
mickeylyle / gist:11eb15b95eefd69a5bae
Last active August 29, 2015 14:01
OpenMW 0.30.0 Release Announcement
[code]The OpenMW team is proud to announce the release of version 0.30.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release includes ranged combat, and crime & punishment. OpenMW just got a whole lot shadier... Other new features include terrain threading, many fixes and improvements to save/load, and a laundry list of bug fixes.
Check out the release video by the pertinacious WeirdSexy: http://www.youtube.com/watch?v=QhdSOGlHjqc
Known Issues:
- Character generation can be skipped
- Some items can be stolen without raising an alarm
Changelog:
- Implemented Ranged Combat
@mickeylyle
mickeylyle / gist:9217489
Last active August 29, 2015 13:56
OpenMW 0.29.0 Release Announcement
The OpenMW team is proud to announce the release of version 0.29.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release includes the first implementation of the Save/Load feature, which catapults OpenMW closer to being completely playable. Please bear in mind that the save file format is not yet finalized and we cannot guarantee forward compatibility of save files until OpenMW 1.0. Some aspects of the game state, such as player controls being enabled/disabled, weather, some creature state including all magic (also used by NPCs), movement of objects between cells (except for the player), and fog of war are not currently saved. Other new features include more combat AI, blocking, area magic, and disease. OpenMW is becoming a hazardous place to be!
Check out the release video by the irrepressible WeirdSexy: http://youtu.be/VoeIaYkc0Do
Known Issues:
- Issue #416 Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possi
@mickeylyle
mickeylyle / gist:8249383
Last active June 5, 2018 13:30
OpenMW 0.28.0 Release Announcement
The OpenMW team is proud to announce the release of version 0.28.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This behemoth of a release includes many large features, such as Combat AI, Magic, Vampirism, terrain bump/specular/parallax mapping, and many other things. There's also a heap of bug fixes, many thanks to our relentless developers!
Check out the release video by the prodigious WeirdSexy: http://www.youtube.com/watch?v=x9lTWjXAi9s
Known Issues:
- Issue #416 Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
- Issue #1041 Music playback doesn't work on OS X 10.9
- Implemented Combat AI
@mickeylyle
mickeylyle / gist:7365018
Last active December 27, 2015 17:49
OpenMW 0.27.0 Release Announcement
The OpenMW team is proud to announce the release of version 0.27.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release brings the first official release of OpenCS, the OpenMW team's efforts to bring an open source solution for editing content for OpenMW. OpenCS is in an early Alpha state, please take that into consideration when testing! See the full notes below.
Known Issues:
- PLEASE NOTE! There have been changes to the OpenMW config files. The game will not run with old configurations, but your configuration can be updated by simply running the Launcher. If you normally run OpenMW directly from the executable, please re-run the Launcher once to update.
- Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
Changelog:
- Implemented Acrobatics
- Implemented God Mode
- Implemented torch extinguishing