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The OpenMW team is proud to announce the release of version 0.28.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This behemoth of a release includes many large features, such as Combat AI, Magic, Vampirism, terrain bump/specular/parallax mapping, and many other things. There's also a heap of bug fixes, many thanks to our relentless developers! | |
Check out the release video by the prodigious WeirdSexy: http://www.youtube.com/watch?v=x9lTWjXAi9s | |
Known Issues: | |
- Issue #416 Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround) | |
- Issue #1041 Music playback doesn't work on OS X 10.9 | |
- Implemented Combat AI | |
- Implemented spell casting, ranged, self, and touch magic | |
- Implemented visual magic effects | |
- Implemented Vampirism | |
- Implemented terrain bump, specular, & parallax mapping | |
- Implemented NIF record NiFlipController | |
- Implemented soul gem recharging | |
- Implemented enchanted item glow | |
- Implemented Invisibility/Chameleon magic effects | |
- Implemented Resist Magicka magic effect | |
- Implemented GetLOS, so NPCs can calculate Line Of Sight | |
- Implemented material controllers | |
- Implemented mouse unlocking when in any menu | |
- Implemented Vertex morph animation (NiGeomMorpherController) | |
- Implemented NiBillboardNode handling | |
- Implemented NIF texture slot DarkTexture | |
- Various fixes for equipped torches and candles | |
- Fixes for torches and shields being visible when casting spells | |
- Fix for equipped items not updating right away, on characters and in the inventory | |
- Fix for weather not changing correctly when changing areas | |
- Fix for global map position marker not updating when changing interior cells, eg: Mages Guild teleport | |
- Fix for some textures rendering black in Tamriel Rebuilt | |
- Fix for activation distance to be from the player head instead of the camera | |
- Fix for NPCs holding torches during the day | |
- Fix for some hairs from Vvardenfell Visages Volume I not rendering | |
- Fix for heads of Maormer race in mod by Mac Kom | |
- Fix for walk key release not being handled during cell load | |
- Fix for equipped inventory items not being updated on the HUD when they are changed in dialog | |
- Fix for Launcher writing merged openmw.cfg files | |
- Fix to enable discrete magnitudes for spells with multiple random magnitude effects | |
- Fix to allow negative fatigue level | |
- Fix for particle systems to handle the world space flag | |
- Fix for crash caused by trying to update a model that is not rendered | |
- Fix to not override dynamic stats set via console commands | |
- Fix for equipped inventory icon not appearing immediately when equipped with a keyboard shortcut | |
- Fix for crash when equipping light source with new character | |
- Fix for segmentation fault when starting at Bal Isra | |
- Fix for down arrow console history behavior | |
- Fix for tooltip disappearing when clicking in the inventory | |
- Fix for barter window item category not resetting to All correctly | |
- Fix for replacement model in Graphic Herbalism mod having the wrong orientation | |
- Fix for addon unchecking not being saved in the Launcher | |
- Fix for controllers not affecting all objects in the hierarchy | |
- Fix for being able to talk to NPCs who are in combat | |
- Fix for crash when trying to load a mod with a capital .ESP filename extension | |
- Fix for skills/attributes being capped when set via console | |
- Fix for setting max health through the console to also set the current health | |
- Fix for gameplay keyboard input echoing to the console input box | |
- Fix for fall damage sometimes not applying immediately or correctly | |
- Fix for persuasion window not showing in correct location after maximizing the game in windowed mode | |
- Fix for player skill list forgetting scroll location when increasing experience | |
- Fix for notification window not being large enough for skill level ups with long names | |
- Fix for windows not scaling properly on resolution change | |
- Fix for notification windows staying on screen permanently if too many are activated | |
- Fix for used torches stacking with unused ones | |
- Fix for crash on pickup of jug in Unexplored Shipwreck, Upper level | |
- Fix for quick key menu not picking suitable replacement tool when it is used up | |
- Fix for loading TES3 header data: convert characters to UTF8 | |
- Fix for damaged weapon value | |
- Fix for being able to talk to characters with "locked" dialogue | |
- Fix for water effects obscuring spell effects | |
- Fix for animation playing when casting exhausted once-per-day abilities | |
- Fix for Cure Disease potion removing all effects from the player, not just disease | |
- Fix for OpenMW binaries linking to unnecessary libraries | |
- Fix for water not negating fall damage | |
- Fix for drawing a weapon increasing torch brightness | |
- Fix for merchants selling stacks of gold | |
- Fix for incorrect handling of color codes in character names | |
- Fix for NPCs spawning with 0 skill values instead of calculated values | |
- Fix for particles rendering too large | |
- Fix for crash caused by AIWander | |
- Fix for crash when revisiting dock where the starting ship was | |
- Fix for scripts on items in inventory stopping when the containing object crossed a cell border | |
- Fix for merchants equipping items with negative enchantments | |
- Disallowed view mode switching while performing an action due to animation constraints | |
- Code maintenance to unify OGRE initialization | |
- OpenCS: Implemented Info-Record tables | |
- OpenCS: Fix for not being able to open Journal table from the main menu |
ad Bug #716: AFAIK this is a fix concerning the size of particles, yes. The particles were way too big before.
ad Bug #909: This fixes a crash with AIWander, i.e. the rules that govern random wandering of NPCs
bug #909 was fixed, scrawl and I figured that out.
#1006 I believe that was about the NPCs that had auto-calculated stats, which did not work before.
#1063 There is a possible fix. I hope to get some more testing during the RC phase. Unless someone can confirm that this bug still exists, I consider it closed for now.
#1023 OpenCS bug. Trying to open the journal table from the main menu did not work.
#882 Scripts on items in the inventory stopped when the containing object (e.g. the player) crossed a cell border. That broke among others Hircine's Ring
- Fix for the particle system to use world space
Only some particle systems do, so this should be:
- Fix for particle systems to handle the world space flag
- Fix for particle systems and skinned entities being attached to the base node instead of the relevant bone
this is wrong, just make it
- Fix for controllers not affecting all objects in the hierarchy
- Fix for torch usage not being saved with the individual torch
make this
- Fix for used torches stacking with unused ones
- Fix for TES3 header data not handling UTF8 characters
wrong
- Fix for loading TES3 header data: convert characters to UTF8
Bug #991: Merchants equip items with harmful constant effect enchantments
^ did we just fix negative enchantments here, or equipping anything sold to them, as the bug description suggests?
Just not equipping items with negative enchantments.
can i get some clairification as to what was actually fixed on these:
Bug #909: [Tamriel Rebuilt] crashes in Akamora
An AI crash was fixed.
Ok, Revision 3 handled all comments up to here, still need input on issues 1041 and 1045
1041 and 1045 re-opened, so removed from changelog
ad Bug #1052: Seems to be fixed on my end, color codes don't set the color anymore but appear as part of the name. (btw I'm the reporter of this bug)
ad Bug #1006: The problem was that certain NPC didn't spawn with their default, auto-calculated skill-values but with 0 skill instead, so for example the bandits in the Beshara cave were almost unable to hit you with their weapons. After the fix the skills are calculated with this formula: http://www.uesp.net/wiki/Morrowind:NPCs#Skills