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OpenMW 0.44.0 Release Announcement
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Bug #1428: Daedra summoning scripts aren't executed when the item is taken through the inventory | |
- Daedra are now summoned when picking up cursed items through the inventory, OnActivate is now triggered even with the inventory menu open | |
Bug #1987: Some glyphs are not supported | |
- Similar glyphs are now used as fallbacks when unsupported glyphs are encountered | |
Bug #2254: Magic related visual effects are not rendered when loading a saved game | |
- Magic effects active when a save is loaded are now rendered | |
Bug #2485: Journal alphabetical index doesn't match "Morrowind content language" setting | |
- Journal alphabetical indexing now works in Russian language versions | |
Bug #2703: OnPCHitMe is not handled correctly | |
- Declaring OnPCHitMe in an actor's script now prevents the actor from attacking, even in self-defense, if his Fight is equal to zero | |
- OnPCHitMe is now handled correctly (I don't understand this issue - raevol) | |
Bug #2829: Incorrect order for content list consisting of a game file and an esp without dependencies | |
- Content selector now places Morrowind.esm at the beginning of the mod list, if it is present | |
Bug #2841: "Total eclipse" happens if weather settings are not defined. | |
- Undefined weather settings now fallback to middle grey instead of pure black | |
Bug #2897: Editor: Rename "Original creature" field | |
- OpenMW-CS: "Original Creature" field renamed to "Parent Creature" | |
Bug #3278: Editor: Unchecking "Auto Calc" flag changes certain values | |
- OpenMW-CS: Unchecking "Auto Calc" flag when editing an NPC record no longer causes unreasonable values to be filled in | |
Bug #3343: Editor: ID sorting is case-sensitive in certain tables | |
- OpenMW-CS: Fixed search and verification result tables to be case-insensitive when sorting | |
Bug #3557: Resource priority confusion when using the local data path as installation root | |
- Mods are now found if the mod directory is a parent of the installation directory | |
Bug #3587: Pathgrid and Flying Creatures wrong behaviour – abotWhereAreAllBirdsGoing | |
- Flying and swimming creatures no longer use the pathgrid | |
Bug #3603: SetPos should not skip weather transitions | |
- SetPos no longer skips weather transitions, fixing transitions in mods that use SetPos to travel the player, such as Boats Mod | |
Bug #3618: Myar Aranath total conversion can't be started due to capital-case extension of the master file | |
- ESM files with capital-case extensions now load correctly with the launcher | |
Bug #3638: Fast forwarding can move NPC inside objects | |
- Fixed an issue where NPCs could get stuck inside terrain/objects when the player rests | |
Bug #3664: Combat music does not start in dialogue | |
- Combat music is now updated in menu mode | |
Bug #3696: Newlines are accompanied by empty rectangle glyph in dialogs | |
- Extraneous carriage returns are cut from dialog output | |
Bug #3708: Controllers broken on macOS | |
- Fixes for controllers on macOS | |
Bug #3726: Items with suppressed activation can be picked up via the inventory menu | |
- see #1428 | |
Bug #3783: [Mod] Abot's Silt Striders 1.16 - silt strider "falls" to ground and glides on floor during travel | |
- SetPos can no longer place the target under terrain level | |
Bug #3863: Can be forced to not resist arrest if you cast Calm Humanoid on aggroed death warrant guards | |
- Fixed an issue where casting Calm Humanoid on a guard the player is resisting arrest from caused a dialog loop when trying to resist again | |
Bug #3884: Incorrect enemy behavior when exhausted | |
- Enemies who are knocked out will no longer recover immediately | |
Bug #3926: Installation Wizard places Morrowind.esm after Tribunal/Bloodmoon if it has a later file creation date | |
- Imported content files are now sorted according to their dependencies, instead of just modified time (this fixes Bethesda ESMs broken by the Steam version of Morrowind) | |
Bug #4061: Scripts error on special token included in name | |
- Scripts now support period and hyphen characters in the script name, as long as it is not the first character | |
Bug #4111: Crash when mouse over soulgem with a now-missing soul | |
- Soul gems with trapped souls of creatures from mods that have been removed will now be empty instead of crashing the game | |
Bug #4122: Swim animation should not be interrupted during underwater attack | |
- Swim animation is no longer interrupted when attacking underwater | |
Bug #4134: Battle music behaves different than vanilla | |
- An empy battle music folder now results in explore music being played in combat | |
Bug #4135: Reflecting an absorb spell different from vanilla | |
- Added a vanilla absorb spell behavior option, which is enabled by default | |
Bug #4136: Enchanted weapons without "ignore normal weapons" flag don't bypass creature "ignore normal weapons" effect | |
- Added vanilla enchanted weaponry behavior option, which is enabled by default | |
Bug #4143: Antialiasing produces graphical artifacts when used with shader lighting | |
- Centroid interpolation is now used for shader lighting, fixing some graphical artifacts when using antialiasing | |
Bug #4159: NPCs' base skeleton files should not be optimized | |
- NPC base skeleton files are not longer optimized, fixes some body replacer mods | |
Bug #4177: Jumping/landing animation interference/flickering | |
- To prevent animation flickering, the langing animation is no longer played when the player is turning as they are landing | |
Bug #4179: NPCs do not face target | |
- Fighting actors now face their target instead of the nearest actor | |
Bug #4180: Weapon switch sound playing even though no weapon is switched | |
- Weapon switch sound is no longer played when no different weapon is present to switch to | |
Bug #4184: Guards can initiate dialogue even though you are far above them | |
- Guards can no longer initiate dialog with the player when the player is far above the guard | |
Bug #4190: Enchanted clothes changes visibility with Chameleon on equip/unequip | |
- The correct graphical effect is now applied to armor and clothes when changing them while chameleoned or invisible | |
Bug #4191: "screenshot saved" message also appears in the screenshot image | |
- "Screenshot Saved" message has been removed | |
Bug #4192: Archers in OpenMW have shorter attack range than archers in Morrowind | |
- Attack range for NPC archers and spellcasters now more accurately matches vanilla behavior | |
Bug #4210: Some dialogue topics are not highlighted on first encounter | |
- Dialog topics are now always highlighted when first encountered | |
Bug #4211: FPS drops after minimizing the game during rainy weather | |
- Fixed an FPS drop after minimizing the game during rainy weather | |
Bug #4216: Thrown weapon projectile doesn't rotate | |
- Thrown weapon projectiles now all rotate when in the air | |
Bug #4223: Displayed spell casting chance must be 0 if player doesn't have enough magicka to cast it | |
- Spell casting chance now displays as zero if the player does not have enough magicka to cast it | |
Bug #4225: Double "Activate" key presses with Mouse and Gamepad. | |
- Fixed double activation button presses when using a gamepad | |
Bug #4226: The current player's class should be default value in the class select menu | |
- The player's current class and birthsign is now the default value in the class select and bithsign select menus, rather than the first item in the list | |
Bug #4229: Tribunal/Bloodmoon summoned creatures fight other summons | |
- Tribunal and Bloodmoon summoned creatures no longer automatically fight other followers | |
Bug #4233: W and A keys override S and D Keys | |
- Player movement from one directional key is now nullified if the opposite directional key is also pressed | |
Bug #4235: Wireframe mode affects local map | |
- Wireframe mode no longer affects the map | |
Bug #4239: Quick load from container screen causes crash | |
- Fixed a crash when quick loading from the container screen | |
Bug #4242: Crime greetings display in Journal | |
- Greetings are no longer added to the journal topic list | |
Bug #4245: Merchant NPCs sell ingredients growing on potted plants they own | |
- Merchant NPCs no longer sell ingredients from containers that they own that have zero capacity, such as plants | |
Bug #4246: Take armor condition into account when calcuting armor rating | |
- Armor condition is now taken into account when calculating armor rating | |
Bug #4250: Jumping is not as fluid as it was pre-0.43.0 | |
- Removed unintended jump cooldown | |
Bug #4252: "Error in frame: FFmpeg exception: Failed to allocate input stream" message spam if OpenMW encounter non-music file in the Music folder | |
- Fixed console spam when OpenMW encounters a non-music file in the Music folder | |
Bug #4261: Magic effects from eaten ingredients always have 1 sec duration | |
- Magic effects from eaten ingredients now have the correct duration | |
Bug #4263: Arrow position is incorrect in 3rd person view during attack for beast races | |
- Arrow position is now correct in third person view during attacks for beast races | |
Bug #4264: Player in god mode can be affected by some negative spell effects | |
- Players in god mode are no longer affected by negative spell effects | |
Bug #4269: Crash when hovering the faction section and the 'sAnd' GMST is missing (as in MW 1.0) | |
- Missing 'sAnd' GMST no longer causes a crash | |
Bug #4272: Root note transformations are discarded again | |
- Root node transformation is no longer incorrectly discarded, fixing characters in the mod The Black Mill | |
Bug #4279: Sometimes cells are not marked as explored on the map | |
- The map is now updated with explored cells correctly, instead of only when the map window is opened | |
Bug #4298: Problem with MessageBox and chargen menu interaction order | |
- MessageBoxes now appear over the chargen menu | |
Bug #4301: Optimizer breaks LOD nodes | |
- Optimizer no longer breaks LOD nodes | |
Bug #4308: PlaceAtMe doesn't inherit scale of calling object | |
- PlaceAtMe now correctly inherits the scale of the calling object | |
Bug #4309: Only harmful effects with resistance effect set are resistable | |
- Resistance to magic now affects all resistable magic effects | |
Bug #4313: Non-humanoid creatures are capable of opening doors | |
- Opening doors is now restricted to bipedal actors | |
Bug #4314: Rainy weather slows down the game when changing from indoors/outdoors | |
- Rainy weather no longer slows down the game when changing from indoors to outdoors | |
Bug #4319: Collisions for certain meshes are incorrectly ignored | |
- Meshes with CollisionType=Node flag are no longer ignored | |
Bug #4320: Using mouse 1 to move forward causes selection dialogues to jump selections forward. | |
- Activate and Move keys are no longer used for GUI navigation if they are bound to mouse buttons | |
Bug #4322: NPC disposition: negative faction reaction modifier doesn't take PC rank into account | |
- NPC negative faction reaction modifier now works correctly | |
Bug #4328: Ownership by dead actors is not cleared from picked items | |
- Taking owned items is no longer considered a crime if the owner is dead | |
Bug #4334: Torch and shield usage inconsistent with original game | |
- Torch and shield equipping behavior now is more consistent with the original game | |
Bug #4336: Wizard: Incorrect Morrowind assets path autodetection | |
- Installation wizard now appends "/Data Files" if needed when autodetecting path | |
Bug #4343: Error message for coc and starting cell shouldn't imply that it only works for interior cells | |
- "Interior" removed from cell not found message | |
Bug #4346: Count formatting does not work well with very high numbers | |
- Inventory item count for very high numbers no longer shows incorrect values due to truncation | |
Bug #4351: Using AddSoulgem fills all soul gems of the specified type | |
- Using AddSoulgem no longer fills all sould gems of the specified type | |
Bug #4391: No visual indication is provided when an unavailable spell fails to be chosen via a quick key | |
- A message is displayed if the spell a player tries to select via quickkey is missing | |
Bug #4392: Inventory filter breaks after loading a game | |
- Inventory filter is now reset to All when loading a game | |
Bug #4405: No default terrain in empty cells when distant terrain is enabled | |
- Terrain is now rendered for empty cells | |
Bug #4410: [Mod] Arktwend: OpenMW does not use default marker definitions | |
- OpenMW now handles marker definitions correctly, fixing mod Arktwend | |
Bug #4412: openmw-iniimporter ignores data paths from config | |
- iniimporter no longer ignores data paths | |
Bug #4413: Moving with 0 strength uses all of your fatigue | |
- Moving with zero strength no longer uses all of your fatigue | |
Bug #4420: Camera flickering when I open up and close menus while sneaking | |
- Camera no longer flickers when opening and closing menu while sneaking | |
Bug #4424: [macOS] Cursor is either empty or garbage when compiled against macOS 10.13 SDK | |
- Cursor now displays correctly when OpenMW is compiled against macOS 10.13 SDK | |
Bug #4435: Item health is considered a signed integer | |
- Item health is no longer considered a signed integer, it can no longer be negative | |
Bug #4441: Adding items to currently disabled weapon-wielding creatures crashes the game | |
- Adding items to currently disabled creatures will no longer crash the game | |
Feature #1786: Round up encumbrance value in the encumbrance bar | |
- Encumbrance value is now rounded up | |
Feature #2694: Editor: rename "model" column to make its purpose clear | |
- OpenMW-CS: "Model" column renamed to "Model/Animation" | |
Feature #3870: Editor: Terrain Texture Brush Button | |
- OpenMW-CS: Terrain Texture Brush button implemented | |
Feature #3872: Editor: Edit functions in terrain texture editing mode | |
- OpenMW-CS: Edit functions for terrain texture editing mode implemented | |
Feature #4054: Launcher: Create menu for settings.cfg options | |
- Launcher: Advanced settings tab added | |
Feature #4064: Option for fast travel services to charge for the first companion | |
- Implemented option for fast travel services to charge for every companion | |
Feature #4142: Implement fWereWolfHealth GMST | |
- Werewolf health is now correctly calculated | |
Feature #4174: Multiple quicksaves | |
- Added an option to have multiple quicksaves | |
Feature #4407: Support NiLookAtController | |
- NiLookAtController node is now ignored, like in vanilla | |
Feature #4423: Rebalance soul gem values | |
- Added an option to rebalance soul gem values based only on soul value, not soul times gem value | |
Editor: New (and more complete) icon set | |
- OpenMW-CS: New, and more complete, icon set added |
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