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miguelmartin75 /
Last active May 23, 2020
(approximate) cup change (and tablespoon + teaspoon) for developing film with US cup for Rollei Colorchem C-41 kit


Rollei Colorchem C-41 kit Manual

This is converted for for US measurements. I will also have my develop times on here.

Colour Developer Mixing Instructions (Converted)

Page 7 of the manual converted. This assumes you have the following US-based measurement devices:

from keras.utils import plot_model
from keras.models import Model
from keras.layers import Input, Dense, concatenate
def create_inner_model():
d1 = Dense(128)(input)
d2 = Dense(64)(d1)
miguelmartin75 / tuple_type_wrapper_thing.cpp
Created Aug 25, 2014
basically converts std::tuple<T1, T2, ..., TN> to std::tuple<X<T1>, X<T2>, ..., X<TN>>, hue.
View tuple_type_wrapper_thing.cpp
#include <iostream>
#include <tuple>
template<template <typename T> class X>
struct Wrap
template <typename T, typename... Args>
struct Deducer
typedef decltype(std::tuple_cat(std::tuple<X<T>>(), typename Deducer<Args...>::tuple())) tuple;
miguelmartin75 / insertion_sort.cpp
Last active Aug 29, 2015
sorting algorithms, heh.
View insertion_sort.cpp
#include <iostream>
#include <algorithm>
#include <vector>
#include <array>
template <typename RandomIt>
void insertion_sort(RandomIt begin, RandomIt end)
// loop through all the elements, from
// the the second element to the last.
miguelmartin75 / intostr.cpp
Last active Aug 29, 2015
add vs lookup table
View intostr.cpp
#include <chrono>
#include <cstdint>
#include <iostream>
#include <random>
#include <sstream>
using namespace std;
typedef std::chrono::microseconds time_unit;
static const std::string time_unit_suffix{"us"};
View vec_vs_list_vs_link_benchmark.cpp
import random
n = input("How many samples do you wish to compute?: ")
p = random.random()
print "probability of getting heads is:", p
miguelmartin75 / rojo_design.cpp
Last active Jan 2, 2016
A design for my library rojo (the rendering aspect of it).
View rojo_design.cpp
struct ogl_backend
typedef unsigned texture_handle_type;
void load(texture_handle_type& texture, const Image& image)
std::cout << "loading, " << << '\n';
void destroy(texture_handle_type& texture)
miguelmartin75 / SDL.cpp
Last active Dec 25, 2015
A simple application with SDL (1.2 and 2), to check whether it is working or not.
View SDL.cpp
#include <iostream>
#include <SDL/SDL.h>
int main(int argc, char * argv[])
// Initialize SDL with video
// Create a window with SDL