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@miguno
Forked from xPaw/README.md
Created September 4, 2023 22:37
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Counter-Strike 2 Text Mod

Installing text mod

  1. Click this link to download the file (Ctrl+S)
  2. Name this file csgo_textmod.txt and put it inside this folder: Steam\SteamApps\Common\Counter-Strike Global Offensive\game\csgo\resource
    • Notice the game\csgo (CS2) folder, and not just csgo (CS:GO).
  3. Add -language textmod to your launch options

Not working? Make sure that:

  • csgo_textmod.txt is placed in the right folder (it needs to be inside the CS2 game\csgo\resource folder)
  • Launch option is spelled correctly, this is an example that will work: -novid -language textmod

Screenshots

This was based on bananagaming text mod, but I have been modifying it over the years for CS:GO.

"lang"
{
// Source: https://gist.github.com/xPaw/056b29be7ae9c143ed623a9c4c10cf50
"Language" "english"
"Tokens"
{
"Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused"
"Cstrike_TitlesTXT_Bomb_Planted" "Bomb planted, %s1 seconds left"
"SFUI_Notice_YouDroppedWeapon" "Dropped %s1"
"Cstrike_TitlesTXT_Got_bomb" "Picked up the bomb"
"Cstrike_TitlesTXT_Got_defuser" "Picked up defuse kit"
"Cstrike_TitlesTXT_Weapon_Pickup" "Picked up %s1"
"quest_complete_the_match" "Finish the match"
"CSGO_Spray_Auto_Toggle" "Quick Graffiti"
"Cstrike_game_join_spectators" " %s1 joined Spectators"
"Cstrike_game_join_terrorist" " %s1 joined T"
"Cstrike_game_join_ct" " %s1 joined CT"
"Cstrike_TitlesTXT_Game_teammate_attack" " %s1 attacked a teammate"
"Cstrike_TitlesTXT_Defusing_Bomb" " Defusing"
"Cstrike_TitlesTXT_Planting_Bomb" "Planting"
"SFUI_TitlesTXT_Fire_in_the_hole" "• Grenade"
"SFUI_TitlesTXT_Molotov_in_the_hole" "• Molotov"
"SFUI_TitlesTXT_Incendiary_in_the_hole" "• Incendiary"
"SFUI_TitlesTXT_Flashbang_in_the_hole" " • Flash"
"SFUI_TitlesTXT_Smoke_in_the_hole" "• Smoke"
"SFUI_TitlesTXT_Decoy_in_the_hole" "• Decoy"
"Player_You_Are_Now_Dominating" "Dominating %s1"
"Player_You_Are_Still_Dominating" "Still dominating %s1"
"Game_radio" "%s1 : %s2"
"Game_radio_location" "%s1 [%s2] %s3"
"Cstrike_Chat_CT_Loc" "%s1 [%s3] (CT): %s2"
"Cstrike_Chat_T_Loc" "%s1 [%s3] (T): %s2"
"Cstrike_Chat_CT_Dead" "%s1 [Dead] (CT): %s2"
"Cstrike_Chat_T_Dead" "%s1 [Dead] (T): %s2"
"Cstrike_Chat_CT" "%s1 (CT): %s2"
"Cstrike_Chat_T" "%s1 (T): %s2"
"Cstrike_Chat_Spec" "%s1 (SPEC): %s2"
"Cstrike_Chat_All" "%s1 : %s2"
"Cstrike_Chat_AllDead" "%s1 [Dead]: %s2"
"Cstrike_Chat_AllSpec" "%s1 [SPEC]: %s2"
"Player_Cash_Award_Bomb_Defused" " +$%s1 • Bomb defused"
"Player_Cash_Award_Bomb_Planted" " +$%s1 • Bomb planted"
"Player_Cash_Award_Damage_Hostage" " -$%s1 • Hostage wounded"
"Player_Cash_Award_Get_Killed" " +$%s1 • Eliminated"
"Player_Cash_Award_Interact_Hostage" " +$%s1 • Hostage reached"
"Player_Cash_Award_Kill_Hostage" " -$%s1 • Hostage killed"
"Player_Cash_Award_Kill_Teammate" " -$%s1 • Teamkill"
"Player_Cash_Award_Killed_Enemy" " +$%s1 • Kill with %s2"
"Player_Cash_Award_Killed_Enemy_Generic" " +$%s1 • Kill"
"Player_Cash_Award_Killed_VIP" " +$%s1 • VIP kill"
"Player_Cash_Award_Rescued_Hostage" " +$%s1 • Hostage rescued"
"Player_Cash_Award_Respawn" " +$%s1 • Respawn"
"Team_Cash_Award_CT_VIP_Escaped" " +$%s1 • Evac'ed the VIP"
"Team_Cash_Award_Custom" " +$%s1 • %s2"
"Team_Cash_Award_Elim_Bomb" " +$%s1 • Team elimination"
"Team_Cash_Award_Elim_Hostage" " +$%s1 • Team elimination"
"Team_Cash_Award_Generic" " +$%s1 • Team award"
"Team_Cash_Award_Hostage_Alive" " +$%s1 • Hostages survived"
"Team_Cash_Award_Hostage_Interaction" " +$%s1 • Hostage reached"
"Team_Cash_Award_Loser_Bonus" " +$%s1 • Round lost"
"Team_Cash_Award_Loser_Bonus_Neg" " -$%s1 • Round lost"
"Team_Cash_Award_Loser_Bonus_Shorthanded" " +$%s1 • Losing short-handed"
"Team_Cash_Award_Loser_Zero" " -$%s1 • Dead players on losing team"
"Team_Cash_Award_Planted_Bomb_But_Defused" " +$%s1 • Bomb planted"
"Team_Cash_Award_Rescued_Hostage" " +$%s1 • Hostage rescued"
"Team_Cash_Award_Survive_GuardianMode_Wave" " +$%s1 • Survived the wave"
"Team_Cash_Award_T_VIP_Killed" " +$%s1 • Neutralized the VIP"
"Team_Cash_Award_T_Win_Bomb" " +$%s1 • Bomb detonated"
"Team_Cash_Award_Win_Defuse_Bomb" " +$%s1 • Bomb defused"
"Team_Cash_Award_Win_Hostage_Rescue" " +$%s1 • Hostage rescued"
"Team_Cash_Award_Win_Hostages_Rescue" " +$%s1 • Hostages rescued"
"Team_Cash_Award_Win_Time" " +$%s1 • Time is up"
"Team_Cash_Award_no_income" " +$0 • Time is up"
"Team_Cash_Award_no_income_suicide" " +$0 • Suicide"
"Player_Point_Award_Assist_Enemy" " %s1 point • Assisted killing %s2"
"Player_Point_Award_Assist_Enemy_Plural" " %s1 points • Assisted killing %s2"
"Player_Point_Award_Killed_Enemy" " %s1 point • Kill with %s2"
"Player_Point_Award_Killed_Enemy_NoWeapon" " %s1 point • Kill"
"Player_Point_Award_Killed_Enemy_NoWeapon_Plural" " %s1 points • Kill"
"Player_Point_Award_Killed_Enemy_Plural" " %s1 points • Kill with %s2"
"Player_Cash_Award_ExplainSuicide_EnemyGotCash" " An enemy player was awarded for the suicide of %s1"
"Player_Cash_Award_ExplainSuicide_Spectators" " %s3 got +$%s2 for the suicide of %s1"
"Player_Cash_Award_ExplainSuicide_TeammateGotCash" " %s3 got +$%s2 for the suicide of %s1"
"Player_Cash_Award_ExplainSuicide_YouGotCash" " +$%s2 • Suicide of %s1"
// C01 #ffffff  - Normal, white
// C02 #ff0000  - "Use old colors", dark red
// C03 #ba81f0  - Player name, team color (CT - #a2c6ff, T - #ffdf93)
// C04 #40ff40  - Location, bright green
// C05 #bfff90  - Achievement, light green
// C06 #a2ff47  - Award, bright green
// C07 #ff4040  - Penalty, light red
// C08 #c5cad0  - Silver
// C09 #ede47a (tab character) - Gold
// C10 #b0c3d9 (line feed) - Common?
// C11 #5e98d9 - Uncommon, very light blue
// C12 #4b69ff - Rare, darker blue
// C13 #8847ff (carriage return) - Mythical?
// C14 #d32ce6  - Legendary, purple
// C15 #eb4b4b  - Ancient, lighter red
// C16 #e4ae39  - Immortal, orange
}
}
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