Find it here: https://github.com/bitemyapp/learnhaskell
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import zlib | |
import idc | |
import idautils | |
import idaapi | |
RESOLVE_IMPORTS = 0x00C512A6 | |
GET_IMPORT_TABLE = 0x00C52400 | |
rainbow_table = {} | |
imports = [] |
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A Whirlwind Tour of Combinatorial Games in Haskell | |
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Combinatorial games are an interesting class of games where two | |
players take turns to make a move, changing the game from one position | |
to another. In these games, both players have perfect information | |
about the state of the game and there is no element of chance. In | |
'normal play', the winner is declared when the other player is unable | |
to move. A lot of famous strategy games can be analysed as | |
combinatorial games: chess, go, tic-tac-toe. |
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;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |