Created
February 16, 2012 01:33
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get a new/clean port with node.js
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var portrange = 45032 | |
function getPort (cb) { | |
var port = portrange | |
portrange += 1 | |
var server = net.createServer() | |
server.listen(port, function (err) { | |
server.once('close', function () { | |
cb(port) | |
}) | |
server.close() | |
}) | |
server.on('error', function (err) { | |
getPort(cb) | |
}) | |
} |
see you and raise you @leviwheatcroft :)
import { createServer } from 'net'
function getPort() {
return new Promise((resolve, reject) => {
const server = net.createServer()
server.on('error', reject)
server.on('listening', () => (port => server.close(() => resolve(port)))(server.address().port))
server.listen(0)
})
}
I like this game, @ronen: ^_^
import { createServer } from 'net'
function getPort (port = 80) {
const server = createServer()
return new Promise((resolve, reject) => server
.on('error', error => error.code === 'EADDRINUSE' ? server.listen(++port) : reject(error))
.on('listening', () => server.close(() => resolve(port)))
.listen(port))
}
Usage
const port = await getPort()
@ronen & @jonathantneal, reraise:
import { createServer } from 'net'
function getPort (port = 80, maxPort = 65535) {
if ((maxPort = parseInt(maxPort)) < (port = parseInt(port))) {
return Promise.reject((() => {
const e = new Error('EPORTSPEC')
e.code = e.message
return e
})())
}
const server = createServer()
return new Promise((resolve, reject) => server
.once('error', error => error.code !== 'EADDRINUSE' || ++port > maxPort ? reject(error) : server.listen(port))
.once('listening', () => server.close(() => resolve(port)))
.listen(port)
)
}
NB: edited to remove port range checks since server.listen has that check; only need to check that maxPort > port.
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see you and raise you @felipenmoura:
usage:
const port = await getPort()