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milleniumbug / frequently-misunderstood-japanese-translator-guide.md
Last active May 29, 2021
Frequently Misunderstood Japanese: A Handy Guide For Translators - yomichan dictionary version
View frequently-misunderstood-japanese-translator-guide.md

Frequently Misunderstood Japanese: A Handy Guide For Translators

Adapted the guide in a form friendly for use with yomichan and software that can read yomichan dictionary format (e.g. Didactical Enigma)

How to use

Place the .json files in a .zip file. Files must be in root directory, which is why "Download ZIP" option won't work.

@milleniumbug
milleniumbug / random.md
Last active Sep 23, 2020
C++11 <random> for babbies
View random.md

A 3-minute introduction to C++11 <random> for rand() converts:

How to use a pseudo-random number generator:

  1. Include the necessary headers:

If you did this previously...

View launch_pc.py
#!/usr/bin/env python3
import socket
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.sendto(b"Cookie/tGSIMonjf803gVn4GaOQhjPwd45NxbWbSlNuN2/UPI=", ("127.0.0.1", 5005))
View android_rant.txt
wow fuck android
the general platform is fundamentally broken and even the open source applications are hilariously broken for many reasons
you have no way of distinguishing client and non-client area in general when you visit web, so have fun distinguishing ads from real UI elements - very needed when you want to distinguish ads. since you can't block ads without rooting reliably, rooting is required to have usable Android experience
if you visit a website and you want to download a specific image you can typically long-press it - unless shitty scripts break the functionality, in which case it results in endless "I long-press a button, some random text gets selected"
sometimes it may result in you actually managing to trigger the popup
but sometimes nope
on normal PC you would just "inspect element" that shit out
and in general it's bullshit when you actually want to anything beyond "consume internet content"
I have this file manager that I have been using for a while, except now it seems to fail copy from a
@milleniumbug
milleniumbug / install_hub.sh
Created Jun 27, 2018 — forked from Taytay/install_hub.sh
Install latest version of Github's hub on Linux
View install_hub.sh
#!/bin/bash
# Installs latest release of hub on Linux
# Echo, halt on errors, halt on uninitialized ENV variables. (https://vaneyckt.io/posts/safer_bash_scripts_with_set_euxo_pipefail/)
set -euxo pipefail
# Hub doesn't have a way to install the latest version using `apt` yet, so I wrote this as a hacky substitute.
# This will be unnecessary when this issue is resolved: https://github.com/github/hub/issues/718#issuecomment-65824284
# Linux options include:
View __input_data_generation.cpp
#include <random>
#include <iostream>
int main()
{
std::random_device rd;
std::uniform_int_distribution<> dist(-1000000, 1000000);
for(int i = 0; i < 10000000; ++i)
std::cout << dist(rd) << "\n";
}
@milleniumbug
milleniumbug / swallow-idiom.md
Created Mar 31, 2018
Swallow idiom description
View swallow-idiom.md

some text goes here

@milleniumbug
milleniumbug / rules.md
Last active Mar 31, 2018
Basic ground rules on multithreading
View rules.md

Following the analogy of basic ground rules, here I'm trying to come up with a similar list for multithreading.

  1. Nothing is thread safe unless effort has been made to make it thread safe.
  2. You can't assume that composition of two thread safe operations (g(f());) or objects is thread safe itself. This is a special case of the rule 1.
View ValueBased.cs
public class ValueBased<T> : IEquatable<ValueBased<T>>
{
private static readonly IReadOnlyList<FieldInfo> fields;
static ValueBased()
{
fields = typeof(T).GetRuntimeFields().Where(field => !field.IsStatic).ToList();
}
/// <inheritdoc />
View SupressCollectionEvents.cs
public static class ObservableCollectionExtensions
{
public static IDisposable SuppressCollectionEvents(this INotifyCollectionChanged collection,
bool fireEventWhenComplete = true)
{
return new CollectionEventSuppressor(collection, fireEventWhenComplete);
}
private class CollectionEventSuppressor : IDisposable
{