20w21a
Table of Contents |
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Noisesize_horizontal and size_vertical density_factor and density_offset sampling top_slide and bottom_slide |
Structuresspacing and separation salt |
Integers between 1 and 4.
→ size_horizontal
↓ size_vertical
1 | 2 | 4 | |
---|---|---|---|
1 | |||
2 | |||
3 | |||
4 |
Surprisingly, when size_horizontal
is 3
, it generates this interesting pattern
When editing these values, you need to keep in mind the following formula.
terrain height = ((density_offset / density_factor) + 1) * height / 2
density_factor |
density_offset |
|
---|---|---|
0.5 | -0.25 | |
1 | -0.5 | |
2 | -1 | |
4 | -2 |
0.25 | 1 | 8 |
---|---|---|
Setting xz_scale
to 0 will cause a flat surface.
20 | 80 | 320 |
---|---|---|
WIP
spacing
determines the maximum space in chunks between two structures of this type. separation
determines the minimum space in chunks. spacing must be larger than separation. A grid pattern forms when spacing is one larger than separation.
→ separation
↓ spacing
1 | 2 | 3 | |
---|---|---|---|
2 | |||
3 | |||
4 | |||
5 |
Determines the random placement of the structures after being combined with the seed.
The "checkerboard" type for the custom dimension generator doesn't seem to be generating syntax that's acceptable to the game. (As of 1.16.3