Generator Settings
20w21a
Table of Contents |
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Noisesize_horizontal and size_vertical density_factor and density_offset sampling top_slide and bottom_slide |
Structuresspacing and separation salt |
External Links
Noise
size_horizontal
and size_vertical
Integers between 1 and 4.
→ size_horizontal
↓ size_vertical
1 | 2 | 4 | |
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2 | ![]() |
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3 | ![]() |
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4 | ![]() |
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Surprisingly, when size_horizontal
is 3
, it generates this interesting pattern
density_factor
and density_offset
When editing these values, you need to keep in mind the following formula.
terrain height = ((density_offset / density_factor) + 1) * height / 2
density_factor |
density_offset |
|
---|---|---|
0.5 | -0.25 | ![]() |
1 | -0.5 | ![]() |
2 | -1 | ![]() |
4 | -2 | ![]() |
sampling
xz_scale
0.25 | 1 | 8 |
---|---|---|
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Setting xz_scale
to 0 will cause a flat surface.
xz_factor
20 | 80 | 320 |
---|---|---|
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top_slide
and bottom_slide
WIP
target
size
offset
Structures
spacing
and separation
spacing
determines the maximum space in chunks between two structures of this type. separation
determines the minimum space in chunks. spacing must be larger than separation. A grid pattern forms when spacing is one larger than separation.
→ separation
↓ spacing
1 | 2 | 3 | |
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3 | ![]() |
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4 | ![]() |
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5 | ![]() |
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salt
Determines the random placement of the structures after being combined with the seed.
Whoa, did you actually try all these worlds?