20w21a
Table of Contents |
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Noisesize_horizontal and size_vertical density_factor and density_offset sampling top_slide and bottom_slide |
Structuresspacing and separation salt |
Integers between 1 and 4.
→ size_horizontal
↓ size_vertical
1 | 2 | 4 | |
---|---|---|---|
1 | |||
2 | |||
3 | |||
4 |
Surprisingly, when size_horizontal
is 3
, it generates this interesting pattern
When editing these values, you need to keep in mind the following formula.
terrain height = ((density_offset / density_factor) + 1) * height / 2
density_factor |
density_offset |
|
---|---|---|
0.5 | -0.25 | |
1 | -0.5 | |
2 | -1 | |
4 | -2 |
0.25 | 1 | 8 |
---|---|---|
Setting xz_scale
to 0 will cause a flat surface.
20 | 80 | 320 |
---|---|---|
WIP
spacing
determines the maximum space in chunks between two structures of this type. separation
determines the minimum space in chunks. spacing must be larger than separation. A grid pattern forms when spacing is one larger than separation.
→ separation
↓ spacing
1 | 2 | 3 | |
---|---|---|---|
2 | |||
3 | |||
4 | |||
5 |
Determines the random placement of the structures after being combined with the seed.
@ManosSef Haha yes. And a lot more then the screenshots for figuring it out first. I got a lot of help from the Minecraft Commands discord.