(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
This playbook has been removed as it is now very outdated. |
Result: 1 | |
Items { | |
TemplateId: "BADGE_BATTLE_ATTACK_WON" | |
Badge { | |
BadgeType: BADGE_BATTLE_ATTACK_WON | |
BadgeRanks: 4 | |
Targets: "\nd\350\007" | |
} | |
} | |
Items { |
#!/usr/bin/env sh | |
## | |
# This is script with usefull tips taken from: | |
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx | |
# | |
# install it: | |
# curl -sL https://raw.github.com/gist/2108403/hack.sh | sh | |
# |
# MIT No Attribution | |
# | |
# Copyright 2022 Ben Kehoe | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining a copy of this | |
# software and associated documentation files (the "Software"), to deal in the Software | |
# without restriction, including without limitation the rights to use, copy, modify, | |
# merge, publish, distribute, sublicense, and/or sell copies of the Software, and to | |
# permit persons to whom the Software is furnished to do so. | |
# |
#!/bin/sh | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
# make sure the output directory exists | |
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" | |
# Step 1. Build Device and Simulator versions | |
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | |
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build |
#!/bin/bash | |
# play YUV444 FULL HD file | |
gst-launch-1.0 -v filesrc location=size_1920x1080.yuv ! \ | |
videoparse width=1920 height=1080 framerate=25/1 format=GST_VIDEO_FORMAT_Y444 ! \ | |
videoconvert ! \ | |
autovideosink | |
# play YUV422 FULL HD file | |
gst-launch-1.0 -v filesrc location=size_1920x1080.yuv ! \ |
(This gist is pretty old; I've written up my current approach to the Pyramid integration on this blog post, but that blog post doesn't go into the transactional management, so you may still find this useful.)
I've created a Pyramid scaffold which integrates Alembic, a migration tool, with the standard SQLAlchemy scaffold. (It also configures the Mako template system, because I prefer Mako.)
I am also using PostgreSQL for my database. PostgreSQL supports nested transactions. This means I can setup the tables at the beginning of the test session, then start a transaction before each test happens and roll it back after the test; in turn, this means my tests operate in the same environment I expect to use in production, but they are also fast.
I based my approach on [sontek's blog post](http://sontek.net/blog/
""" "Writing SQL is just as fast as using an ORM" proof of concept | |
Below is a simple Python object model, where we represent a database that | |
stores the names of employees at a company, some of whom are "engineers", | |
and a list of the jobs they do and the programming languages they use. | |
We'd like to persist the state represented by this Python object model | |
in a relational database, using our Python objects as a start. Then we'd | |
like to write SQL queries for rows in this database, and we get back instances | |
of Python objects exactly as they were created. |
This is a Rocket.Chat incoming web hook. Hook gets an array of "messages" and silently creates chat messages directly in the Rocket's database without disturbing users with notifications or alerts - messages just appear in the channels. Messages appear silently even if the user has the channel openned: no refresh or re-enter is required (this is not this script's feature, it's how Rocket works).
This script can post messages to channels and groups by name (if message destination set to #name
), or by api roomId (no prefixes in destination). And it can post DM to a user (if destination is set to @username
). Please note, in this case DM between message author and destination user must already be created.
Note. Rocket.Chat's server version 6 has undergone significant changes. As a result, now there are two script versions: silent-post-whs-v5.js
for server version 5 and silent-post-whs-v6.js
for version 6. However, these scripts use an un