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Backwards NES Controller (or, an adventure in making)
It all started with teaching my 6 year old to play Mario. He kept running into the first enemy, then the first pit. He had to stop to jump. He was new to the game, and it's hard to be new. I had to teach him how to hold down the button to run, press the other to jump, and move all at the same time.
Early arcade games had the directional controller in the middle, with buttons on the left and right, so the player could control it which either hand. And then, as legend has it, the directional controller was moved to the left side, because most people are right-handed and would lose more games, thus bringing more quarters to those arcade fat cats.
Thus, I decided to right a great wrong in this world (at least for the original NES), and create a reverse controller!
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Compilation of questions and answers about Relay from React.js Conf.
Disclaimer: I work on Relay at Facebook. Relay is a complex system on which we're iterating aggressively. I'll do my best here to provide accurate, useful answers, but the details are subject to change. I may also be wrong. Feedback and additional questions are welcome.
What is Relay?
Relay is a new framework from Facebook that provides data-fetching functionality for React applications. It was announced at React.js Conf (January 2015).
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Drop-in replacement for ReactCSSTransitionGroup that uses velocity.js instead of CSS transforms. Add your own transitions to `transitions` hash.
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