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Last active December 26, 2015 06:59
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Chalk drawer simulation

Update the rope lengths using update(leftLength, rightLength).

var width = 960,
height = 500;
var motors = [
{x: 0, y: 0},
{x: 920, y: 0}
];
var motorDistance = motors[1].x - motors[0].x;
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height)
var canvas = svg.append("g")
.attr("transform", "translate(" + 20 + "," + 20 + ")");
canvas.selectAll('.motor')
.data(motors)
.enter().append("circle")
.classed("motor", true)
.attr("cx", function(d) { return d.x; })
.attr("cy", function(d) { return d.y; })
.attr("r", 10);
var leftRope = canvas.append("line").classed("rope", true)
var rightRope = canvas.append("line").classed("rope", true)
var chalk = canvas.append("circle").classed("chalk", true)
function update(l1, l2) {
if(l1 + l2 < motorDistance) { throw("Ropes too short!"); }
if(angle(l1, l2) > Math.PI / 2) { throw("Off the left side"); }
if(angle(l2, l1) > Math.PI / 2) { throw("Off the right side"); }
if(Math.sin(angle(l1, l2)) * l1 > height - 20) { throw("Hit the floor"); }
var data = [l1, l2];
leftRope.datum(data)
.transition().ease('linear')
.attr('x1', motors[0].x)
.attr('y1', motors[0].y)
.attr('x2', function(d) { return motors[0].x + Math.cos(angle(d[0], d[1])) * d[0]; })
.attr('y2', function(d) { return motors[0].y + Math.sin(angle(d[0], d[1])) * d[0]; })
rightRope.datum(data)
.transition().ease('linear')
.attr('x1', motors[1].x)
.attr('y1', motors[1].y)
.attr('x2', function(d) { return motors[1].x - Math.cos(angle(d[1], d[0])) * d[1]; })
.attr('y2', function(d) { return motors[1].y + Math.sin(angle(d[1], d[0])) * d[1]; })
chalk.datum(data)
.transition().ease('linear')
.attr("r", 10)
.attr("cx", function(d) { console.log(angle(d[0], d[1])); return motors[0].x + Math.cos(angle(d[0], d[1])) * d[0]; })
.attr("cy", function(d) { return motors[0].y + Math.sin(angle(d[0], d[1])) * d[0]; })
}
function angle(l1, l2) {
return Math.acos((l1 * l1 + motorDistance * motorDistance - l2 * l2) / (2 * l1 * motorDistance));
}
update(500, 500);
<html>
<head>
<style>
svg {
fill: #000;
background-color: #000;
}
.motor {
fill: #555;
}
.chalk {
fill: #FFF;
}
.rope {
stroke-width: 3;
stroke: #FFF;
}
</style>
<script src="http://d3js.org/d3.v3.min.js" charset="utf-8"></script>
</head>
<body>
<script src="chalk.js"></script>
</body>
</html>
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