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class CfgSkeletons | |
{ | |
class Default | |
{ | |
isDiscrete=1; | |
skeletonInherit=""; | |
skeletonBones[]={}; | |
}; | |
class FLAY_BowSkeleton: Default | |
{ |
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class CfgPatches | |
{ | |
class FLAY_Archery | |
{ | |
requiredaddons[] = {}; | |
requiredversion = 0.1; | |
units[] = {"FLAY_Target_FITA_122","FLAY_Target_Fold"}; | |
weapons[] = {"FLAY_CompoundBow","FLAY_RecurveBow","FLAY_Arrow"}; | |
magazines[] = {"FLAY_1Rnd_RegularArrow","FLAY_1Rnd_BroadheadArrow","FLAY_1Rnd_ExplosiveArrow","FLAY_1Rnd_SmokeArrow","FLAY_1Rnd_FlareArrow"}; | |
}; |
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#define NATURAL 1 | |
#define ARTIFICIAL 2 | |
#define ROADS 3 | |
#define RECTANGLE 0 | |
#define ELLIPSE 1 | |
#define RGB_DEFAULT -1 | |
#define RGB_BLACK 0x000000 |
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#!python | |
# | |
# Scans specified directories for models and writes them to an object export file. | |
# The objects can be added to visitor using 'depew -IVP objects.txt /path/to/your/island.pew'. | |
import os | |
# The name of the generated object export file. | |
objects_filename = 'objects.txt' |
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#!python | |
# | |
# Quick and dirty script for generating ZGM style visitor templates. | |
# | |
# Usage: Edit the 'dirs' and 'patterns' below to suit your project, then simply | |
# run the script in a python shell. The templates will be written to the | |
# templates.txt file in the current directory. | |
# | |
# Run 'depew -IT /path/to/your/island.pew templates.txt' to import the | |
# templates (note that all existing objects will be deleted) |