Created
April 29, 2015 20:58
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fixQuads.py: blender script to fix Kenney's 3D objects for Three.js
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import glob | |
import bpy | |
# Fix Kenney's 3D objects (http://kenney.itch.io/kenney-donation) in Three.js | |
# Three.js' object loader barfs when object is not made of simple quads. | |
# This script uses Blender command-line to load each asset, converts to tris, | |
# then convert to quads (to remove some vertices), and re-saves (overwrites!) | |
# To run: | |
# > cd <path to assets> | |
# > blender -b -P fixQuads.py | |
for obj in glob.glob('*.obj'): | |
bpy.ops.import_scene.obj(filepath=obj) | |
model = bpy.data.objects[len(bpy.data.objects) - 1] | |
bpy.context.scene.objects.active = model | |
bpy.ops.object.mode_set(mode='EDIT') | |
bpy.ops.mesh.quads_convert_to_tris() | |
bpy.ops.mesh.tris_convert_to_quads() | |
bpy.ops.export_scene.obj(filepath=obj, use_selection=True) |
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blender 2.8+
bpy.context.view_layer.objects.active = model