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@mrspeaker
Created April 29, 2015 20:58
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fixQuads.py: blender script to fix Kenney's 3D objects for Three.js
import glob
import bpy
# Fix Kenney's 3D objects (http://kenney.itch.io/kenney-donation) in Three.js
# Three.js' object loader barfs when object is not made of simple quads.
# This script uses Blender command-line to load each asset, converts to tris,
# then convert to quads (to remove some vertices), and re-saves (overwrites!)
# To run:
# > cd <path to assets>
# > blender -b -P fixQuads.py
for obj in glob.glob('*.obj'):
bpy.ops.import_scene.obj(filepath=obj)
model = bpy.data.objects[len(bpy.data.objects) - 1]
bpy.context.scene.objects.active = model
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.quads_convert_to_tris()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.export_scene.obj(filepath=obj, use_selection=True)
@Eleninja102
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blender 2.8+

bpy.context.view_layer.objects.active = model

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