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mrspeaker / pinwheel.glsl
Created May 23, 2014 21:56 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
#ifdef GL_ES
precision highp float;
#endif
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
void main() {
vec2 p = gl_FragCoord.xy / resolution.xy;
{
{I have|I've} been {surfing|browsing} online more than {three|3|2|4} hours today, yet I never found any interesting article like yours. {It's|It
is} pretty worth enough for me. {In my opinion|Personally|In my view}, if all {webmasters|site owners|website owners|web owners} and bloggers made good content as
you did, the {internet|net|web} will be {much more|a lot more}
useful than ever before.|
I {couldn't|could not} {resist|refrain from} commenting. {Very well|Perfectly|Well|Exceptionally well} written!|
{I will|I'll} {right away|immediately} {take hold of|grab|clutch|grasp|seize|snatch}
your {rss|rss feed} as I {can not|can't} {in finding|find|to find} your {email|e-mail} subscription {link|hyperlink} or {newsletter|e-newsletter} service. Do {you have|you've} any?
{Please|Kindly} {allow|permit|let} me {realize|recognize|understand|recognise|know} {so that|in order that} I {may just|may|could} subscribe.
Thanks.|
# MAC manipulators
alias random_mac='sudo ifconfig en0 ether `openssl rand -hex 6 | sed "s/\(..\)/\1:/g; s/.$//"`'
alias restore_mac='sudo ifconfig en0 ether YOUR_ORIGINAL_MAC_ADDRESS_GOES_HERE'
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mrspeaker / AA.md
Created July 10, 2012 08:23 — forked from sadache/AA.md
Is socket.push(bytes) all what you need to program Realtime Web apps?

Is socket.push(bytes) all you need to program Realtime Web apps?

One of the goals of Play2 architecture is to provide a programming model for what is called Realtime Web Applications.

Realtime Web Applications

Realtime Web Applications are applications that make use of Websockets, Server Sent Events, Comet or other protocols offering/simulating an open socket between the browser and the server for continuous communication. Basically, these applications let users work with information as it is published - without having to periodically ping the service.

There are quite a few web frameworks that target the development of this type of application: but usually the solution is to simply provide an API that allows developers to push/receive messages from/to an open channel, something like: