-
-
Save mutoo/b1a1db7037ec32cb97fd to your computer and use it in GitHub Desktop.
using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class CircleText : BaseVertexEffect | |
{ | |
public int radius = 50; | |
public float spaceCoff = 1f; | |
#region implemented abstract members of BaseVertexEffect | |
public override void ModifyVertices (List<UIVertex> verts) | |
{ | |
if (!IsActive ()) | |
return; | |
if (radius == 0) { | |
Debug.LogWarning ("radius could not be zero!"); | |
return; | |
} | |
Text text = GetComponent<Text> (); | |
TextGenerator tg = text.cachedTextGenerator; | |
float perimeter = Mathf.PI * radius * 2; | |
float weight = text.fontSize / perimeter * spaceCoff; | |
float radStep = Mathf.PI * 2 * weight; | |
float charOffset = tg.characterCountVisible / 2f - 0.5f; | |
for (int i = 0; i < tg.characterCountVisible; i++) { | |
var lb = verts [i * 4]; | |
var lt = verts [i * 4 + 1]; | |
var rt = verts [i * 4 + 2]; | |
var rb = verts [i * 4 + 3]; | |
Vector3 center = Vector3.Lerp (lb.position, rt.position, 0.5f); | |
Matrix4x4 move = Matrix4x4.TRS (center * -1, Quaternion.identity, Vector3.one); | |
float rad = Mathf.PI / 2 + (charOffset - i) * radStep; | |
Vector3 pos = new Vector3 (Mathf.Cos (rad), Mathf.Sin (rad), 0) * radius; | |
Quaternion rotation = Quaternion.Euler (0, 0, rad * 180 / Mathf.PI - 90); | |
Matrix4x4 rotate = Matrix4x4.TRS (Vector3.zero, rotation, Vector3.one); | |
Matrix4x4 place = Matrix4x4.TRS (pos, Quaternion.identity, Vector3.one); | |
Matrix4x4 transform = place * rotate * move; | |
lb.position = transform.MultiplyPoint (lb.position); | |
lt.position = transform.MultiplyPoint (lt.position); | |
rt.position = transform.MultiplyPoint (rt.position); | |
rb.position = transform.MultiplyPoint (rb.position); | |
verts [i * 4] = lb; | |
verts [i * 4 + 1] = lt; | |
verts [i * 4 + 2] = rt; | |
verts [i * 4 + 3] = rb; | |
} | |
} | |
#endregion | |
} |
测试于 unity 2018.1.8f1
`
public class CircleText : BaseMeshEffect
{
public int radius = 50;
public float spaceCoff = 1f;
List<UIVertex> verts;
#region implemented abstract members of BaseMeshEffect
public override void ModifyMesh(VertexHelper vh)
{
if (!IsActive())
return;
if (radius == 0)
{
Debug.LogWarning("radius could not be zero!");
return;
}
if (verts == null)
verts = new List<UIVertex>();
else
verts.Clear();
Text text = GetComponent<Text>();
TextGenerator tg = text.cachedTextGenerator;
float perimeter = Mathf.PI * radius * 2;
float weight = text.fontSize / perimeter * spaceCoff;
float radStep = Mathf.PI * 2 * weight;
float charOffset = tg.characterCountVisible / 2f - 0.5f;
var count = vh.currentVertCount;
if (count == 0)
return;
Debug.Log("count:" + count);
for (int i = 0; i < count; i++)
{
var vertex = new UIVertex();
vh.PopulateUIVertex(ref vertex, i);
verts.Add(vertex);
}
for (int i = 0; i < tg.characterCountVisible; i++)
{
var lb = verts[i * 4];
var lt = verts[i * 4 + 1];
var rt = verts[i * 4 + 2];
var rb = verts[i * 4 + 3];
Vector3 center = Vector3.Lerp(lb.position, rt.position, 0.5f);
Matrix4x4 move = Matrix4x4.TRS(center * -1, Quaternion.identity, Vector3.one);
float rad = Mathf.PI / 2 + (charOffset - i) * radStep;
Vector3 pos = new Vector3(Mathf.Cos(rad), Mathf.Sin(rad), 0) * radius;
Quaternion rotation = Quaternion.Euler(0, 0, rad * 180 / Mathf.PI - 90);
Matrix4x4 rotate = Matrix4x4.TRS(Vector3.zero, rotation, Vector3.one);
Matrix4x4 place = Matrix4x4.TRS(pos, Quaternion.identity, Vector3.one);
Matrix4x4 transform = place * rotate * move;
lb.position = transform.MultiplyPoint(lb.position);
lt.position = transform.MultiplyPoint(lt.position);
rt.position = transform.MultiplyPoint(rt.position);
rb.position = transform.MultiplyPoint(rb.position);
vh.SetUIVertex(lb, i * 4);
vh.SetUIVertex(lt, i * 4 + 1);
vh.SetUIVertex(rt, i * 4 + 2);
vh.SetUIVertex(rb, i * 4 + 3);
}
}
#endregion
}
`
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <437ba245d8404784b9fbab9b439ac908>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <437ba245d8404784b9fbab9b439ac908>:0) System.Collections.Generic.List
1[T].get_Item (System.Int32 index) (at <437ba245d8404784b9fbab9b439ac908>:0)
CircleText.ModifyMesh (UnityEngine.UI.VertexHelper vh) (at Assets/Scripts/CircleText.cs:51)
UnityEngine.UI.Graphic.DoMeshGeneration () (at /Applications/Unity/Hub/Editor/2019.4.0f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Graphic.cs:629)
UnityEngine.UI.Graphic.UpdateGeometry () (at /Applications/Unity/Hub/Editor/2019.4.0f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Graphic.cs:614)
UnityEngine.UI.Text.UpdateGeometry () (at /Applications/Unity/Hub/Editor/2019.4.0f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Text.cs:569)
UnityEngine.UI.Graphic.Rebuild (UnityEngine.UI.CanvasUpdate update) (at /Applications/Unity/Hub/Editor/2019.4.0f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Graphic.cs:572)
UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at /Applications/Unity/Hub/Editor/2019.4.0f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/CanvasUpdateRegistry.cs:210)
UnityEngine.Canvas:SendWillRenderCanvases() (at /Users/builduser/buildslave/unity/build/Modules/UI/ScriptBindings/UICanvas.bindings.cs:72)`
一添加就报错
一添加就报错
去掉空格哈哈哈
大佬能更新一下吗