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int[][] result;
float time;
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
time = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 | (result[i][0]/samplesPerFrame) << 16 |
(result[i][1]/samplesPerFrame) << 8 | (result[i][2]/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 16;
int numFrames = 150;
float shutterAngle = .75;
void setup_() {
size(500, 500, P2D);
smooth(8);
noStroke();
rectMode(CENTER);
}
float tt, ttt, sc;
float sp = 1.35;
float l = 180;
color c1 = color(200,30,0), c1d = color(120,20,0), c2 = color(180), c2d = color(130);
void draw_() {
background(240);
pushMatrix();
translate(width/2, height/2);
scale(pow(2,time));
rotate(QUARTER_PI + HALF_PI*t);
if (time <= .5) {
tt = 2*time;
fill(c1);
rect(0, 0, l, l);
fill(255,0,0);
for (int i=0; i<4; i++) {
ttt = constrain(sp*tt-(sp-1)*i/3,0,1);
ttt = 3*ttt*ttt - 2*ttt*ttt*ttt;
sc = map(ttt,0,1,1,-1);
if(ttt <= .5)
fill(lerpColor(c1,c1d,2*ttt));
else
fill(lerpColor(c2,c2d,2-2*ttt));
pushMatrix();
rotate(i*HALF_PI);
translate(0, -l/2);
scale(1,sc);
triangle(-l/2, 0, l/2, 0, 0, -l/2);
popMatrix();
}
}
else {
tt = 2*time - 1;
pushMatrix();
rotate(QUARTER_PI);
scale(sqrt(.5));
fill(c2);
rect(0, 0, l, l);
fill(255,0,0);
for (int i=0; i<4; i++) {
ttt = constrain(sp*tt-(sp-1)*i/3,0,1);
ttt = 3*ttt*ttt - 2*ttt*ttt*ttt;
sc = map(ttt,0,1,1,-1);
if(ttt <= .5)
fill(lerpColor(c2,c2d,2*ttt));
else
fill(lerpColor(c1,c1d,2-2*ttt));
pushMatrix();
rotate(i*HALF_PI);
translate(0, -l/2);
scale(1,sc);
triangle(-l/2, 0, l/2, 0, 0, -l/2);
popMatrix();
}
popMatrix();
}
popMatrix();
}
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