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Nathan Poirier nathan818fr

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During the past days, this great article by Sam Pruden has been making the rounds around the gamedev community. While the article provides an in-depth analysis, its a bit easy to miss the point and exert the wrong conclusions from it. As such, and in many cases, users unfamiliar with Godot internals have used it points such as following:

  • Godot C# support is inefficient
  • Godot API and binding system is designed around GDScript
  • Godot is not production ready

In this brief article, I will shed a bit more light about how the Godot binding system works and some detail on the Godot

@Informatic
Informatic / domain.xml
Last active July 3, 2024 18:08
How to use Windows 10 OEM license in libvirt VM (<smbios mode='host' /> does not work as Windows seems to verify UUID; apparmor/security configuration changes may be needed)
<domain type='kvm' xmlns:qemu='http://libvirt.org/schemas/domain/qemu/1.0'>
<!-- ... -->
<qemu:commandline>
<qemu:arg value='-acpitable'/>
<qemu:arg value='file=/some/path/slic.bin'/>
<qemu:arg value='-acpitable'/>
<qemu:arg value='file=/some/path/msdm.bin'/>
<qemu:arg value='-smbios'/>
<qemu:arg value='file=/some/path/smbios_type_0.bin'/>
<qemu:arg value='-smbios'/>
@jirutka
jirutka / rules-both.iptables
Created September 18, 2012 12:42
Basic iptables template for ordinary servers (both IPv4 and IPv6)
###############################################################################
# The MIT License
#
# Copyright 2012-2014 Jakub Jirutka <jakub@jirutka.cz>.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is