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@HungryProton
HungryProton / depth_override_shader.gdshader
Last active March 29, 2024 12:45
A Godot 4 shader to make things appear on top of other things within a range.
// A Godot 4 shader to make things appear on top of other things within a range.
// Initially, this was made so my characters' facial features would be rendered on top of their hair.
shader_type spatial;
render_mode unshaded;
uniform sampler2D depth_texture : hint_depth_texture, repeat_disable, filter_nearest;
// Maximum depth we can overdraw relative to the object original depth, in ENGINE UNITS.
@peterbrinck
peterbrinck / Laravel on VestaCP.md
Last active July 2, 2023 14:49
Laravel web templates for VestaCP

I'm not using this or VestaCP anymore, so I can't confirm if still working or not.

I've made a new web template to make Laravel work easily on VestaCP, and so I wouldn't have to change my Laravel installation, if I ever wanted to deploy it elsewhere.

Each file should be put in /usr/local/vesta/data/templates/web/apache2

Then, when you edit your domain/site, you can change the web template to Laravel and just upload your whole project into public_html

// Classe main
package Warp;
import org.bukkit.Bukkit;
import org.bukkit.command.ConsoleCommandSender;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.plugin.java.JavaPlugin;