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July 17, 2018 07:11
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<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> | |
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script> | |
<script src="./js/Detector.js"></script> | |
<script src="./js/three.js"></script> | |
<script src="./js/loaders/LoaderSupport.js"></script> | |
<script src="./js/loaders/OBJLoader2.js"></script> | |
<script src="./js/controls/OrbitControls.js"></script> | |
<style> | |
body { | |
background-color: #ffffff; | |
margin: 0; | |
overflow: hidden; | |
} | |
canvas { | |
width: 100%; | |
height: 100%; | |
} | |
</style> | |
</head> | |
<body> | |
<script> | |
if (!Detector.webgl) Detector.addGetWebGLMessage(); | |
var camera, scene, renderer; | |
var mouseX = 0, mouseY = 0; | |
var points, obj; | |
var scale = 6; | |
var windowHalfX = window.innerWidth / 2; | |
var windowHalfY = window.innerHeight / 2; | |
init(); | |
function createCircleTexture(color, size) { | |
var matCanvas = document.createElement('canvas'); | |
matCanvas.width = matCanvas.height = size; | |
var matContext = matCanvas.getContext('2d'); | |
// create texture object from canvas. | |
var texture = new THREE.Texture(matCanvas); | |
// Draw a circle | |
var center = size / 2; | |
matContext.beginPath(); | |
matContext.arc(center, center, size / 2, 0, 2 * Math.PI, false); | |
matContext.closePath(); | |
matContext.fillStyle = color; | |
matContext.fill(); | |
// need to set needsUpdate | |
texture.needsUpdate = true; | |
// return a texture made from the canvas | |
return texture; | |
} | |
function init() { | |
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000); | |
camera.position.z = 600; | |
scene = new THREE.Scene(); | |
renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
renderer.setClearColor(0x000000, 0); | |
document.body.appendChild(renderer.domElement); | |
window.addEventListener('resize', onWindowResize, false); | |
document.addEventListener('mousemove', onDocumentMouseMove, false); | |
var manager = new THREE.LoadingManager(); | |
manager.onProgress = function (url, itemsLoaded, itemsTotal) { | |
console.log('Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.'); | |
}; | |
var geometry = new THREE.Geometry(); | |
var particle_material = new THREE.PointsMaterial({ | |
//color: 0xFFFFFF, //white | |
size: 1.5, | |
map: createCircleTexture('#FFFFFF', 256), | |
transparent: true | |
}); | |
// map: createCircleTexture('#FFFFFF', 256), | |
points = new THREE.Points(geometry, particle_material); | |
controls = new THREE.OrbitControls(camera, renderer.domElement); | |
//Using OBJLoader2 instead of OBJLoader | |
var loader = new THREE.OBJLoader2(manager); | |
//https://s3-us-west-2.amazonaws.com/s.cdpn.io/40480/head.obj | |
loader.load('./3d/skull.obj', callbackOnLoad, null, null, null, false); | |
// function called on successful load | |
function callbackOnLoad(object) { | |
let root = object.detail.loaderRootNode; | |
root.traverse(function (child) { | |
obj = child; | |
if (child instanceof THREE.Mesh) { | |
var geo = new THREE.Geometry().fromBufferGeometry(child.geometry); | |
$(geo.vertices).each(function () { | |
geometry.vertices.push(new THREE.Vector3(this.x * scale, this.y * scale, this.z * scale)); | |
}); | |
} | |
}); | |
scene.add(points); | |
}; | |
} | |
function onWindowResize() { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
} | |
function onDocumentMouseMove(event) { | |
mouseX = (event.clientX - windowHalfX); | |
mouseY = (event.clientY - windowHalfY); | |
} | |
//logic | |
function update() { | |
//mesh.rotation.x += 0.01; | |
//mesh.rotation.y += 0.005; | |
} | |
//draw Scene | |
function render() { | |
renderer.render(scene, camera); | |
} | |
//update, render, repeat | |
function loop() { | |
requestAnimationFrame(loop); | |
update(); | |
camera.position.x += (mouseX - camera.position.x) * .05; | |
camera.position.y = THREE.Math.clamp(camera.position.y + (- (mouseY - 200) - camera.position.y) * .05, 50, 1000); | |
camera.lookAt(scene.position); | |
render(); | |
} | |
loop(); | |
</script> | |
</body> | |
</html> |
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