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@naveenrobo
Created July 16, 2018 11:33
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<!-- Naveen Sakthivel -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<style>
body {
background-color: #ffffff;
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<script src="./js/three.min.js"></script>
<script src="./js/Detector.js"></script>
<script>
if (!Detector.webgl) Detector.addGetWebGLMessage();
var camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', function () {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
})
geometry = new THREE.BoxGeometry(200, 200, 200);
material = new THREE.MeshBasicMaterial({ color: 0xFFFFFF, wireframe: false });
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
//logic
var update = function () {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.005;
}
//draw Scene
var render = function () {
renderer.render(scene, camera);
}
//update, render, repeat
var loop = function () {
requestAnimationFrame(loop);
update();
render();
}
loop();
</script>
</body>
</html>
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