Help with SQL commands to interact with a MySQL database
- Mac /usr/local/mysql/bin
- Windows /Program Files/MySQL/MySQL version/bin
- Xampp /xampp/mysql/bin
#!/bin/bash | |
# | |
# Author: SuperPaintman <SuperPaintmanDeveloper@gmail.com> | |
# | |
### | |
# Constants | |
### | |
RETVAL=0 |
<?php | |
/** | |
* simple method to encrypt or decrypt a plain text string | |
* initialization vector(IV) has to be the same when encrypting and decrypting | |
* | |
* @param string $action: can be 'encrypt' or 'decrypt' | |
* @param string $string: string to encrypt or decrypt | |
* | |
* @return string | |
*/ |
// Flutter Responsive Datatable | |
// Flutter Datatable Class: https://api.flutter.dev/flutter/material/DataTable-class.html | |
// Flutter code sample for DataTable | |
// This sample shows how to display a [DataTable] with three columns: name, age, and | |
// role. The columns are defined by three [DataColumn] objects. The table | |
// contains three rows of data for three example users, the data for which | |
// is defined by three [DataRow] objects. | |
// |
// Flutter code sample for Card | |
// This sample shows creation of a [Card] widget that shows album information | |
// and two actions. | |
import 'package:flutter/material.dart'; | |
void main() => runApp(MyApp()); | |
/// This Widget is the main application widget. |
/*** | |
* This script will anchor a GameObject to a relative screen position. | |
* This script is intended to be used with CameraFit.cs by Marcel Căşvan, available here: http://gamedev.stackexchange.com/a/89973/50623 | |
* | |
* Note: For performance reasons it's currently assumed that the game resolution will not change after the game starts. | |
* You could not make this assumption by periodically calling UpdateAnchor() in the Update() function or a coroutine, but is left as an exercise to the reader. | |
*/ | |
/* The MIT License (MIT) | |
Copyright (c) 2015, Eliot Lash |
using UnityEngine; | |
using System.Collections; | |
public class GyroCamera : MonoBehaviour | |
{ | |
// STATE | |
private float _initialYAngle = 0f; | |
private float _appliedGyroYAngle = 0f; | |
private float _calibrationYAngle = 0f; | |
private Transform _rawGyroRotation; |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEditorInternal; | |
#endif | |
using UnityEngine; | |
[CreateAssetMenu] |