This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Text; | |
using Cysharp.Threading.Tasks; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
using Object = UnityEngine.Object; | |
namespace LuppetEditor |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.IO; | |
using Negipoyoc.SS; | |
using UnityEngine; | |
/// <summary> | |
/// ポーズそれぞれに対して分割数を指定して撮影するスクリプト | |
/// </summary> | |
public class RollCamera : MonoBehaviour | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
key | ja | en | cn | |
---|---|---|---|---|
First_NewRelease_Label | 新バージョンのLuppetがリリースされています | A new version of Luppet has been released. | ||
First_NewRelease_Get | 最新版へ | Download | ||
First_NewRelease_UseAsIt | このまま使う | Dismiss | ||
First_CheckTerms_Label_Left | Luppetの | Updated | ||
First_CheckTerms_Label_Center | 利用規約 | Terms | ||
First_CheckTerms_Label_Right | が更新されています。 | of Luppet. Please Check. | ||
First_CheckTerms_Check | 利用規約を確認しました。 | Confirmed. | ||
First_CheckTerms_StartApp | アプリを開始する | Start Luppet |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Swing : MonoBehaviour | |
{ | |
public float speed = 200; | |
public float range = 0.1f; | |
void Update() | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
public class SwitchControllerMapping : MonoBehaviour { | |
void Update () { | |
// Joy-Con(R) | |
var rh = Input.GetAxis("R_Horizontal"); | |
var rv = Input.GetAxis("R_Vertical"); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections; | |
using System.IO; | |
using UnityEngine; | |
namespace Negipoyoc.SS | |
{ | |
public class ScreenShot : MonoBehaviour | |
{ | |
void Update() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.Runtime.InteropServices; | |
public class FastImageLoader : MonoBehaviour | |
{ | |
[DllImport("plugin1")] | |
private static extern IntPtr setTexturePtr(IntPtr texturePointer); | |
[DllImport("plugin1")] |