Created
April 3, 2014 16:11
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VoiceThread (Senz3D+Unity Voice Recognition minimal sample script)
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using UnityEngine; | |
using System.Collections; | |
using System.Threading; | |
/* スレッドを分けて音声認識をする*/ | |
public class VoiceThread : MonoBehaviour { | |
private System.Object cs=new System.Object(); | |
private System.Threading.Thread thread=null; | |
private PXCUPipeline pp=null; | |
private volatile bool stop=false; | |
private volatile string line; | |
void Start () { | |
pp=new PXCUPipeline(); | |
pp.SetVoiceLanguage(PXCMVoiceRecognition.ProfileInfo.Language.LANGUAGE_JP_JAPANESE); | |
if (!pp.Init(PXCUPipeline.Mode.VOICE_RECOGNITION)) { | |
print("Failed to initialize PXCUPipeline for voice recognition"); | |
return; | |
} | |
/* set mic volume parametor */ | |
/* 音量パラメータのセット */ | |
float[] volume=new float[1]{0.2f}; | |
pp.SetDeviceProperty(PXCMCapture.Device.Property.PROPERTY_AUDIO_MIX_LEVEL,volume); | |
Debug.Log ("start voice recognition"); | |
stop=false; | |
line=null; | |
thread=new Thread(ThreadRoutine); | |
thread.Start(); | |
} | |
void OnDisable() { | |
if (thread!=null) { | |
stop=true; | |
Thread.Sleep(5); | |
thread.Join(); | |
thread=null; | |
} | |
if (pp!=null) { | |
pp.Dispose(); | |
pp=null; | |
} | |
} | |
void Update () { | |
lock (cs) { | |
if (line!=null) { | |
Debug.Log(line); | |
//TODO: | |
//you should implement here your own code | |
//ここに任意の処理を追加 | |
line=null; | |
} | |
} | |
} | |
private void ThreadRoutine() { | |
while (stop==false) { | |
pp.AcquireFrame(false); | |
PXCMVoiceRecognition.Recognition rdata; | |
if (pp.QueryVoiceRecognized(out rdata)) { | |
lock (cs) { | |
line="voice (label="+rdata.label+", text="+rdata.dictation+")"; | |
} | |
} | |
pp.ReleaseFrame(); | |
} | |
} | |
} |
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