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Homeassistant blueprint for motion-activated light scene
blueprint:
name: Yet Another Motion Automation
description: >
# YAMA V10
Turn on lights or scenes when motion is detected.
Four different scenes can be defined depending on time of day.
For Details see this forum post:
https://community.home-assistant.io/t/yama-yet-another-motion-automation-scenes-ambient-light-and-some-conditions/257062?u=networkingcat
Capabilitys:
- Trigger on motion (in fact can be triggered by anything that switches between “on” and off")
- Wait time for turning off
- Only run if entity is in desired state (optional)
- Sun elevation check (optional)
- 4 Scenes for different times of day (optional)
- Ambient support with time frame (optional)
- Default scene when motion stops (optional)
- “no motion blocker” with user choosable state (optional)
domain: automation
source_url: https://gist.github.com/networkingcat/a1876d7e706e07c8bdcf974113940fb8
input:
motion_entity:
name: Motion Sensor
description: Motion Sensor or a group with Motion Sensors (But can be anything switching between "on" and "off")
selector:
entity:
light_target:
name: Light
selector:
target:
entity:
domain: light
no_motion_wait:
name: Wait time
description: Time to leave the light on after last motion is detected.
default: 120
selector:
number:
min: 0
max: 3600
unit_of_measurement: seconds
automation_blocker:
name: Automation Blocker (Optional)
description: Only run if this boolean is in desired state (see next input)
default:
selector:
entity:
automation_blocker_boolean:
name: Automation Blocker Chooser (Optional)
description: Desired state of automation blocker, choose on for on and off for off
default: false
selector:
boolean:
no_motion_blocker:
name: No Motion Blocker (Optional)
description: No motion sequence is not run if this boolean is in desired state (see next input)
default:
selector:
entity:
no_motion_blocker_boolean:
name: No Motion Chooser (Optional)
description: Desired state of no motion blocker, choose on for on and off for off
default: false
selector:
boolean:
elevation_check:
name: Sun elevation check (Optional)
description: This is the angle between the sun and the horizon. Negative values mean the sun is BELOW the horizon.
default: none
selector:
number:
min: -90
max: 90
unit_of_measurement: degrees
scene_ambient:
name: Ambient Scene (Optional)
description: Scene for ambient state. Will be activated when no motion is detected.
default: scene.none
selector:
entity:
domain: scene
time_scene_ambient_start:
name: Ambient time frame start (Optional)
description: Time from which on ambient scene will be activated
default: "00:00:00"
selector:
time:
time_scene_ambient_end:
name: Ambient time frame end (Optional)
description: Time from which on ambient scene will be not activated
default: "00:00:00"
selector:
time:
scene_morning:
name: Scene for the morning (Optional)
default: scene.none
selector:
entity:
domain: scene
time_scene_morning:
name: Time for the morning scene (Optional)
description: A time input which defines the time from which on the scene will be activated if motion is detected.
default: "00:00:00"
selector:
time:
scene_day:
name: Scene for the bright day (Optional)
default: scene.none
selector:
entity:
domain: scene
time_scene_day:
name: Time for the day scene (Optional)
description: A time input which defines the time from which on the scene will be activated if motion is detected.
default: "00:00:00"
selector:
time:
scene_evening:
name: Scene for the evening (Optional)
default: scene.none
selector:
entity:
domain: scene
time_scene_evening:
name: Time for the evening scene (Optional)
description: A time input which defines the time from which on the scene will be activated if motion is detected.
default: "00:00:00"
selector:
time:
scene_night:
name: Scene for the dark night (Optional)
default: scene.none
selector:
entity:
domain: scene
time_scene_night:
name: Time for the night scene (Optional)
description: A time input which defines the time from which on the scene will be activated if motion is detectedd.
default: "00:00:00"
selector:
time:
scene_no_motion:
name: Default scene for no motion (Optional)
description: Set this Scene if you want to activate a scene if motion stops
default: scene.none
selector:
entity:
domain: scene
mode: restart
max_exceeded: silent
variables:
scene_ambient: !input scene_ambient
scene_morning: !input scene_morning
scene_day: !input scene_day
scene_evening: !input scene_evening
scene_night: !input scene_night
automation_blocker: !input automation_blocker
automation_blocker_boolean : !input automation_blocker_boolean
no_motion_blocker: !input no_motion_blocker
no_motion_blocker_boolean: !input no_motion_blocker_boolean
elevation_check: !input elevation_check
scene_no_motion: !input scene_no_motion
motion_entity: !input motion_entity
trigger:
- platform: state
entity_id: !input motion_entity
from: "off"
to: "on"
- platform: state
entity_id: !input motion_entity
from: "on"
to: "off"
for: !input no_motion_wait
# All Conditions must be true
condition:
# Check if automation blocker exist or is in desired state, otherwise do not run
- condition: or
conditions:
- "{{ automation_blocker == none }}"
- "{{ automation_blocker_boolean and states[automation_blocker].state == 'on' }}"
- "{{ not automation_blocker_boolean and states[automation_blocker].state == 'off' }}"
# Check if elevation input exist or is below desired value, otherwise do not run
- condition: template
value_template: "{{ (elevation_check == none) or (state_attr('sun.sun','elevation') <= elevation_check | float(90)) }}"
action:
- choose:
# Trigger to state == "on"
- conditions:
- condition: template
value_template: "{{ trigger.to_state.state == 'on' }}"
sequence:
- choose:
# Morning Scene
- conditions:
- "{{ scene_morning != 'scene.none'}}"
- condition: time
after: !input time_scene_morning
before: !input time_scene_day
sequence:
- scene: !input scene_morning
# Day Scene
- conditions:
- "{{ scene_day != 'scene.none'}}"
- condition: time
after: !input time_scene_day
before: !input time_scene_evening
sequence:
- scene: !input scene_day
# Evening Scene
- conditions:
- "{{ scene_evening != 'scene.none'}}"
- condition: time
after: !input time_scene_evening
before: !input time_scene_night
sequence:
- scene: !input scene_evening
# Night Scene
- conditions:
- "{{ scene_night != 'scene.none'}}"
- condition: time
after: !input time_scene_night
before: !input time_scene_morning
sequence:
- scene: !input scene_night
# If State -> "On" defaulting to turn light on
default:
- service: light.turn_on
target: !input light_target
# Trigger to state = "off"
- conditions:
- condition: template
value_template: "{{ trigger.to_state.state == 'off' }}"
# Check if no motion blocker exist or in in desired state, otherwise do not run any no motion action
- condition: or
conditions:
- "{{ no_motion_blocker == none }}"
- "{{ no_motion_blocker_boolean and states[no_motion_blocker].state == 'on' }}"
- "{{ not no_motion_blocker_boolean and states[no_motion_blocker].state == 'off' }}"
sequence:
- choose:
# Used if ambient scene is true and in ambient scene time frame
- conditions:
- "{{ scene_ambient != 'scene.none' }}"
- condition: time
after: !input time_scene_ambient_start
before: !input time_scene_ambient_end
sequence:
- scene: !input scene_ambient
# Used if default no motion scene is set
- conditions:
- "{{ scene_no_motion != 'scene.none' }}"
sequence:
- scene: !input scene_no_motion
# If State -> "off" default to turn lights off
default:
- service: light.turn_off
target: !input light_target
@sohnvonoff
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sohnvonoff commented Dec 8, 2021

I'm still a beginner in home automation. Your script helped me a lot to understand yaml better. I use automation for several lights. I noticed some misconduct. If the motion detector triggers the automation to switch on before sunrise and then should trigger a little later, but after sunrise, to switch it off, the light will no longer go out.

@iCSpotRun
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iCSpotRun commented Mar 18, 2022

Would be great to add an Illuminance condition check
Would activate on Motion only if Illuminance < X Lux

I know this is in other Blueprints, but YAMA is simply better all around and would be perfect with this last addition.

@tuxmeister
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tuxmeister commented May 19, 2022

Would be great to add an Illuminance condition check Would activate on Motion only if Illuminance < X Lux

I know this is in other Blueprints, but YAMA is simply better all around and would be perfect with this last addition.

Another vote for a Lux-based blocker.

@ivovangent
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ivovangent commented Sep 13, 2022

Yes that will be great to have that inside!

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