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from collections import deque | |
from math import sin, cos, pi, atan2, hypot | |
import random | |
import time | |
import wx | |
SIZE = 600 | |
COUNT = 64 | |
SPEED = 100 | |
FOLLOWERS = 4 |
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# create sdk folder | |
export ANDROID_HOME=/opt/android-sdk-linux | |
sudo mkdir -p $ANDROID_HOME | |
# install openjdk | |
sudo apt-get install openjdk-8-jdk | |
# download android sdk | |
cd $ANDROID_HOME | |
sudo wget https://dl.google.com/android/repository/tools_r25.2.3-linux.zip |
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Animation Subsystem | |
AnimInstance is the runtime animation class that maintains runtime data & plays shit | |
- This is the parent class of the animation blueprint | |
- Get Bone Transforms from a specific time t: | |
○ Sequence->GetAnimationPose(Output.Pose, Output.Curve, FAnimExtractContext(CurrentTime, Sequence->bEnableRootMotion)); | |
UAnimationAsset is the classes that contain the actual data and also calculates bones & curves | |
- UAnimSequence |