This utility has now its own repo https://github.com/sroucheray/requestAnimationFrameRate
You can install it via npm
or bower
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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" | |
xmlns:xlink="http://www.w3.org/1999/xlink"> | |
<path id="svg" fill="#5DD7FC" d="M0.5,262.094c0,0,52.172,79.049,158.323,77.241c68.433-2.031,165.549-32.296,191.523-132.123 | |
c0,0,27.893,4.742,47.654-16.939c-26.99,3.727-44.944-4.743-44.944-4.743s35.346-1.017,43.137-21.908 | |
c-20.89,9.035-46.751,1.355-46.751,1.355S337.245,90.22,262.939,87.51c0,0,39.713-8.093,33.502-17.24 | |
c-4.968-6.663-32.597,5.722-32.597,5.722s15.396-6.776,15.057-14.003c-15.584,1.806-29.888,13.325-29.888,13.325 | |
s4.365-7.001,4.44-9.937c-37.114,20.628-62.334,97.455-62.334,97.455s-9.411-10.427-25.07-21.72 | |
C128.257,118.829,58.544,92.479,58.544,92.479s-4.668,28.759,32.522,49.838c-15.207,1.205-22.886,3.162-22.886,3.162 |
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export function tween( time, update ) { | |
const start = Date.now(); | |
var isCanceled = false; | |
var isComplete = false; | |
var chain = []; | |
function loop() { | |
if ( isCanceled ) return; |
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const Web3 = require("web3"); | |
const BN = Web3.utils.BN; | |
(async () => { | |
const network = "mainnet"; | |
const web3 = new Web3( | |
new Web3.providers.HttpProvider( | |
`https://${network}.infura.io/v3/${process.env.INFURA_API_KEY}` | |
) | |
); |
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export const Spring = (x, y, mass, stiffness, viscosity) => ({ | |
prevX: x, | |
prevY: y, | |
currX: x, | |
currY: y, | |
mass, stiffness, viscosity | |
}); | |
Spring.copy = (spring) => ({ | |
prevX: spring.prevX, |
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import numpy as np | |
import re | |
import sys | |
''' | |
Read a PFM file into a Numpy array. Note that it will have | |
a shape of H x W, not W x H. Returns a tuple containing the | |
loaded image and the scale factor from the file. | |
''' | |
def read_pfm(file): |
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// Add on element with overflow | |
-webkit-mask-image: -webkit-radial-gradient(white, black); |
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//JavaScript implementation of winding number algorithm to determine whether a point is inside a polygon | |
//Based on C++ implementation of wn_PnPoly() published on http://geomalgorithms.com/a03-_inclusion.html | |
function pointInPolygon(point, vs) { | |
const x = point[0], y = point[1]; | |
let wn = 0; | |
for (let i = 0, j = vs.length - 1; i < vs.length; j = i++) { | |
let xi = vs[i][0], yi = vs[i][1]; | |
let xj = vs[j][0], yj = vs[j][1]; |
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var cameraZ = camera.position.z; | |
var planeZ = 5; | |
var distance = cameraZ - planeZ; | |
var aspect = viewWidth / viewHeight; | |
var vFov = camera.fov * Math.PI / 180; | |
var planeHeightAtDistance = 2 * Math.tan(vFov / 2) * distance; | |
var planeWidthAtDistance = planeHeightAtDistance * aspect; | |
// or |
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