I hereby claim:
- I am moonantonio on github.
- I am antmoon (https://keybase.io/antmoon) on keybase.
- I have a public key ASDnZmRZNEu-oJhgsVO0_-11-UbT91JIyAC4C83XJlAF9go
To claim this, I am signing this object:
REM Delete eval folder with licence key and options.xml which contains a reference to it | |
for %%I in ("WebStorm", "IntelliJ", "CLion", "Rider", "GoLand", "PhpStorm", "Resharper", "PyCharm") do ( | |
for /d %%a in ("%USERPROFILE%\.%%I*") do ( | |
rd /s /q "%%a/config/eval" | |
del /q "%%a\config\options\other.xml" | |
) | |
) | |
REM Delete registry key and jetbrains folder (not sure if needet but however) | |
rmdir /s /q "%APPDATA%\JetBrains" |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
using UnityEngine.UI; | |
//comment the next line out if you aren't using Rewired | |
using Rewired; | |
[RequireComponent(typeof(ScrollRect))] | |
public class ScrollRectAutoScroll : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler | |
{ |
// Cargar Idioma | |
private void LoadLanguage() | |
{ | |
var savedLanguage = GetSavedLanguage(); | |
if (savedLanguage != Idioma.Desconocido) | |
{ | |
Localizacion.Instancia.IdiomaActual = savedLanguage; | |
} | |
} |
ie4uinit.exe -show |
I hereby claim:
To claim this, I am signing this object:
#region | |
#if UNITY_EDITOR | |
using UnityEditor; | |
using System.IO; | |
#endif | |
#endregion | |
namespace AntonioMoon | |
{ | |
/// <summary> |
Shader "NinePlus/CellShading" | |
{ | |
Properties | |
{ | |
_MainTex("Albedo (RGB)", 2D) = "white" {} | |
_RampTex("Ramp", 2D) = "white" {} | |
_CelShadingLevels("Cel Shading Levels", Range(0,15)) = 5 | |
} | |
SubShader | |
{ |
Shader "Moon Antonio/SoftLambert" | |
{ | |
Properties | |
{ | |
_MainTex("Albedo (RGB)", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Tags { "RenderType" = "Opaque" } | |
LOD 200 |
#region Librerias | |
using Sirenix.OdinInspector.Editor; | |
using UnityEditor; | |
using Sirenix.OdinInspector; | |
using UnityEngine; | |
using Sirenix.Utilities.Editor; | |
using Sirenix.OdinInspector.Demos.RPGEditor; | |
using System.Collections.Generic; | |
using System.Linq; | |
using Sirenix.Utilities; |