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Albañil de bits ^.^

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ninpl / extend-trial-jetbrains-windows.bat
Created April 15, 2024 12:39 — forked from Gkhnzdmr/extend-trial-jetbrains-windows.bat
JetBrains IDE trial reset windows
REM Delete eval folder with licence key and options.xml which contains a reference to it
for %%I in ("WebStorm", "IntelliJ", "CLion", "Rider", "GoLand", "PhpStorm", "Resharper", "PyCharm") do (
for /d %%a in ("%USERPROFILE%\.%%I*") do (
rd /s /q "%%a/config/eval"
del /q "%%a\config\options\other.xml"
)
)
REM Delete registry key and jetbrains folder (not sure if needet but however)
rmdir /s /q "%APPDATA%\JetBrains"
@ninpl
ninpl / ScrollRectAutoScroll.cs
Created January 8, 2024 18:28 — forked from spireggs/ScrollRectAutoScroll.cs
Unity3d ScrollRect Auto-Scroll, Dropdown Use: Places this component in the Template of Dropdown (with the ScrollRect component)
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
//comment the next line out if you aren't using Rewired
using Rewired;
[RequireComponent(typeof(ScrollRect))]
public class ScrollRectAutoScroll : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
@ninpl
ninpl / gist:1c55560229fbe3109fb258fa6ad3255f
Created April 18, 2018 00:26 — forked from rxaviers/gist:7360908
Complete list of github markdown emoji markup

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ninpl / MiniJSON.cs
Created February 20, 2018 17:46 — forked from darktable/MiniJSON.cs
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
Windows Registry Editor Version 5.00
[HKEY_CLASSES_ROOT\Folder\shell\Unity5]
@=""
"Icon"="%ProgramFiles%\\Unity\\Editor\\Unity.exe"
"MUIVerb"="Open as Unity Project"
[HKEY_CLASSES_ROOT\Folder\shell\Unity5\Command]
@="cmd /c start /D\"c:\\Program Files\\Unity\\Editor\\\" Unity.exe -projectPath \"%1\""