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@staltz
staltz / introrx.md
Last active May 18, 2024 05:17
The introduction to Reactive Programming you've been missing
@timothycosta
timothycosta / SwiftUIKeyboardAnimation.swift
Last active May 15, 2024 13:19
Create a SwiftUI Animation with the correct curve and duration from UIKit keyboard notifications
func animation(from notification: Notification) -> Animation? {
guard
let info = notification.userInfo,
let duration = info[UIResponder.keyboardAnimationDurationUserInfoKey] as? Double,
let curveValue = info[UIResponder.keyboardAnimationCurveUserInfoKey] as? Int,
let uiKitCurve = UIView.AnimationCurve(rawValue: curveValue)
else {
return nil
}
//
// BottomSheetView.swift
//
// Created by Majid Jabrayilov
// Copyright © 2019 Majid Jabrayilov. All rights reserved.
//
import SwiftUI
fileprivate enum Constants {
static let radius: CGFloat = 16
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active May 10, 2024 15:05
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@mecid
mecid / Calendar.swift
Last active May 8, 2024 13:30
SwiftUI Calendar view using LazyVGrid
import SwiftUI
extension Calendar {
func generateDates(
inside interval: DateInterval,
matching components: DateComponents
) -> [Date] {
var dates: [Date] = []
dates.append(interval.start)
name download_total
AFNetworking 61983241
Fabric 50998892
Crashlytics 49667729
SDWebImage 45471101
Alamofire 42097177
CocoaLumberjack 36071914
Bolts 35294870
FirebaseInstanceID 30277793
FirebaseAnalytics 30254593
struct SoundMakerIntent: AudioPlaybackIntent {
static var title: LocalizedStringResource = "Play a sound"
static var description: IntentDescription = IntentDescription("Plays a widget sound")
@Parameter(title: "Sound")
var sound: WidgetSound
init() {}
init(sound: WidgetSound) {
@andymatuschak
andymatuschak / States-v3.md
Last active May 1, 2024 12:32
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

extension UIHostingController {
convenience public init(rootView: Content, ignoreSafeArea: Bool) {
self.init(rootView: rootView)
if ignoreSafeArea {
disableSafeArea()
}
}
func disableSafeArea() {
@peterfriese
peterfriese / Color+Codable.swift
Created March 19, 2021 11:00
Making Swift's Color codable
//
// Color+Codable.swift
// FirestoreCodableSamples
//
// Created by Peter Friese on 18.03.21.
//
import SwiftUI
// Inspired by https://cocoacasts.com/from-hex-to-uicolor-and-back-in-swift