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public class CheckConnection : MonoBehaviour | |
{ | |
private void Start() | |
{ | |
StartCoroutine(IsConnected(connected => | |
{ | |
if (connected) | |
{ | |
Debug.Log("connented in internet") | |
}else |
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using UnityEngine; | |
public static class Vibre | |
{ | |
#if UNITY_ANDROID | |
public static void Vibrator(long milliseconds ) | |
{ | |
if (Application.isEditor ) Handheld.Vibrate(); | |
if (Application.platform == RuntimePlatform.Android) | |
{ |
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using System.Collections; | |
using TMPro; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
using Random = UnityEngine.Random; | |
public class VertexJitter : MonoBehaviour | |
{ | |
private const float AngleMultiplier = 0.5f; | |
private const float CurveScale = 0f; |
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Shader "Unlit/invertColorArea" | |
{ | |
Properties | |
{ | |
_Color ("Color", Color) = (1,1,1,1) | |
_MainTex ("Albedo (RGB)", 2D) = "white" {} | |
_Threshold ("Threshold", Range(0., 1.)) = 0 | |
_ThresholdDiscard ("ThresholdDiscard", Range(0., 1.)) = 0 | |
} | |
SubShader |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
/// Creates a wave form based on an audiosource | |
/// Modified version of http://forum.unity3d.com/threads/making-sense-of-spectrum-data.90262 | |
/// Make sure to plug in the _topLine and _bottomLine line renderers | |
public class WaveGenerator : MonoBehaviour | |
{ |