Created
July 12, 2023 07:36
-
-
Save nndwn/27a8a34fff165892708b5122c4b6d21f to your computer and use it in GitHub Desktop.
Invert Color Shader Unity
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Unlit/invertColorArea" | |
{ | |
Properties | |
{ | |
_Color ("Color", Color) = (1,1,1,1) | |
_MainTex ("Albedo (RGB)", 2D) = "white" {} | |
_Threshold ("Threshold", Range(0., 1.)) = 0 | |
_ThresholdDiscard ("ThresholdDiscard", Range(0., 1.)) = 0 | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Transparent" "Queue"="Transparent" } | |
Cull off | |
Blend OneMinusDstColor Zero | |
PASS | |
{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#pragma target 3.0 Alpha:Blend | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float2 uv : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float2 uv : TEXCOORD0; | |
float4 vertex : SV_POSITION; | |
}; | |
sampler2D _MainTex; | |
fixed4 _Color; | |
float _Threshold; | |
float _ThresholdDiscard; | |
v2f vert (appdata v) | |
{ | |
v2f o; | |
o.vertex = UnityObjectToClipPos(v.vertex); | |
o.uv = v.uv; | |
return o; | |
} | |
fixed4 frag (v2f i) : SV_Target | |
{ | |
fixed4 col = tex2D(_MainTex, i.uv); | |
col.rgb = abs(_Threshold - col.rgb); | |
if(col.a < _ThresholdDiscard) | |
discard; | |
return col; | |
} | |
ENDCG | |
} | |
} | |
FallBack "Diffuse" | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment