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@belzecue
belzecue / CharRigidBody.gd
Last active December 7, 2024 13:44
The ONLY guaranteed solution to physics body jitter in Godot - separate your physics body from its visual representation. Works with 3D too, but smoothing is now built into Godot for 3D (not yet built in for 2D).
class_name CharRigidBody extends RigidBody2D
# Your visual representation node, e.g. Sprite
export(NodePath) var visual_body_path: NodePath
# For RigidBody tweening
var physics_body_trans_last: Transform
var physics_body_trans_current: Transform
var debug: bool = true
@MohamedElashri
MohamedElashri / overleaf_download.sh
Created March 15, 2021 02:57
Download all projects on overleaf all at once. #python
#!/bin/bash
now=`date +"%Y-%m-%d"`
directory=~/Documents//Overleaf/backup
outputTmpDirectory=$directory/tmp.zip
outputDirectory=$directory/$backup.zip
# To get the cookie
cookie=`python - << EOF
import re
# pip install mechanize
@smkplus
smkplus / SimpleInkPaint.shader
Created April 18, 2019 18:13
Unity Simple Ink Paint Shader
Shader "Unlit/SimpleInkPaint"
{
Properties{
_MainTex("MainTex", 2D) = "white" // メインテクスチャ
_Brush("Brush", 2D) = "white" // ブラシテクスチャ
_BrushScale("BrushScale", FLOAT) = 0.1 // ブラシサイズ
_ControlColor("ControlColor", VECTOR) = (0, 0, 0, 0) // ブラシの色
_PaintUV("Hit UV Position", VECTOR) = (0, 0, 0, 0) // ブラシで塗りたい位置
}
@nothingismagick
nothingismagick / caret.js
Last active December 15, 2024 18:17
Small script to detect caret pixel position in contenteditable div
/**
* Get the caret position in all cases
*
* @returns {object} left, top distance in pixels
*/
getCaretTopPoint () {
const sel = document.getSelection()
const r = sel.getRangeAt(0)
let rect
let r2
@brannondorsey
brannondorsey / sample.js
Created October 4, 2018 19:43
Discrete probability distribution sampling in JavaScript
// MIT License
//
// (c) 2018 Brannon Dorsey <brannon@brannondorsey.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
@danijar
danijar / share_variables_decorator.py
Last active November 20, 2021 17:21
TensorFlow decorator to share variables between calls. Works for both functions and methods.
import functools
import tensorflow as tf
class share_variables(object):
def __init__(self, callable_):
self._callable = callable_
self._wrappers = {}
@damienpontifex
damienpontifex / tf-experiment-template.py
Last active March 9, 2021 09:43
A template for a custom tensorflow estimator and experiment with python3 typings for desired parameter types
import argparse
import psutil
import tensorflow as tf
from typing import Dict, Any, Callable, Tuple
## Data Input Function
def data_input_fn(data_param,
batch_size:int=None,
shuffle=False) -> Callable[[], Tuple]:
"""Return the input function to get the test data.
@pratos
pratos / condaenv.txt
Created November 30, 2016 07:01
To package a conda environment (Requirement.txt and virtual environment)
# For Windows users# Note: <> denotes changes to be made
#Create a conda environment
conda create --name <environment-name> python=<version:2.7/3.5>
#To create a requirements.txt file:
conda list #Gives you list of packages used for the environment
conda list -e > requirements.txt #Save all the info about packages to your folder
@mjackson
mjackson / app.js
Created December 29, 2015 05:07
Using webpack with pixi.js
var PIXI = require('pixi.js')
console.log(PIXI)
@vladignatyev
vladignatyev / progress.py
Last active December 2, 2024 17:14
Python command line progress bar in less than 10 lines of code.
# The MIT License (MIT)
# Copyright (c) 2016 Vladimir Ignatev
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the Software
# is furnished to do so, subject to the following conditions:
#