-
-
Save not-fl3/a51dbff5f09c04d5a371e55db4c48e13 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
use macroquad::prelude::*; | |
use macroquad_platformer::*; | |
use macroquad_tiled as tiled; | |
struct Player { | |
collider: Actor, | |
speed: Vec2, | |
} | |
mod consts { | |
pub const JUMP_SPEED: f32 = -700.0; | |
pub const GRAVITY: f32 = 2000.0; | |
pub const MOVE_SPEED: f32 = 300.0; | |
} | |
#[macroquad::main("Fishgame")] | |
async fn main() { | |
let tileset = load_texture("assets/tileset.png").await.unwrap(); | |
tileset.set_filter(FilterMode::Nearest); | |
let decorations = load_texture("assets/decorations1.png").await.unwrap(); | |
decorations.set_filter(FilterMode::Nearest); | |
let tiled_map_json = load_string("assets/map.json").await.unwrap(); | |
let tiled_map = tiled::load_map( | |
&tiled_map_json, | |
&[("tileset.png", tileset), ("decorations1.png", decorations)], | |
&[], | |
) | |
.unwrap(); | |
let mut static_colliders = vec![]; | |
for (_x, _y, tile) in tiled_map.tiles("main layer", None) { | |
static_colliders.push(tile.is_some()); | |
} | |
let mut world = World::new(); | |
world.add_static_tiled_layer( | |
static_colliders, | |
tiled_map.raw_tiled_map.tilewidth as f32, | |
tiled_map.raw_tiled_map.tileheight as f32, | |
tiled_map.raw_tiled_map.width as _, | |
1, | |
); | |
let mut player = Player { | |
collider: world.add_actor(vec2(200.0, 100.0), 36, 66), | |
speed: vec2(0., 0.), | |
}; | |
let whale = load_texture("assets/Whale/Whale(76x66)(Orange).png") | |
.await | |
.unwrap(); | |
let width = tiled_map.raw_tiled_map.tilewidth * tiled_map.raw_tiled_map.width; | |
let height = tiled_map.raw_tiled_map.tileheight * tiled_map.raw_tiled_map.height; | |
loop { | |
clear_background(BLACK); | |
tiled_map.draw_tiles( | |
"main layer", | |
Rect::new(0.0, 0.0, width as _, height as _), | |
None, | |
); | |
let pos = world.actor_pos(player.collider); | |
draw_texture_ex( | |
whale, | |
pos.x - 20., | |
pos.y, | |
WHITE, | |
DrawTextureParams { | |
source: Some(Rect::new(0.0, 0.0, 76., 66.)), | |
..Default::default() | |
}, | |
); | |
{ | |
let pos = world.actor_pos(player.collider); | |
let on_ground = world.collide_check(player.collider, pos + vec2(0., 1.)); | |
if on_ground == false { | |
player.speed.y += consts::GRAVITY * get_frame_time(); | |
} | |
if is_key_down(KeyCode::Right) { | |
player.speed.x = consts::MOVE_SPEED; | |
} else if is_key_down(KeyCode::Left) { | |
player.speed.x = -consts::MOVE_SPEED; | |
} else { | |
player.speed.x = 0.; | |
} | |
if is_key_pressed(KeyCode::Space) { | |
if on_ground { | |
player.speed.y = consts::JUMP_SPEED; | |
} | |
} | |
world.move_h(player.collider, player.speed.x * get_frame_time()); | |
world.move_v(player.collider, player.speed.y * get_frame_time()); | |
} | |
next_frame().await; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
I found this code would not work unless I changed the section starting at line 34 to this: