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local _, ns = ... | |
local i = 1 | |
local j = {} | |
local k = false | |
local _, class = UnitClass'player' | |
local colour = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[class] | |
local menu = CreateFrame('Frame', 'modui_elementsmenu', menu) |
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## Interface: 11302 | |
## Title: mod ui | |
## Author: modernist | |
## Notes: a ui (stripped of everything but the energy bar) | |
unit/energy.lua |
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MODUI_VAR = { | |
["theme"] = { | |
["b"] = 0, | |
["g"] = 0, | |
["r"] = 0, | |
}, | |
["statusbar"] = { | |
["smooth"] = true, | |
}, |
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ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ | |
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local playerUnits = { | |
player = true, | |
pet = true, | |
vehicle = true | |
} | |
local dispelTypes = { | |
Magic = true, | |
Curse = true, | |
Disease = true, |
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--Settings | |
local showPets = false | |
local enableAddOn = true | |
local showFriendly = false | |
local showDebuffs = true | |
--Don't edit | |
local currentDebuffs = {} | |
local Players = {} |
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local create = function(plate) | |
plate.target = plate:CreateTexture(nil, 'OVERLAY') | |
plate.target:SetWidth(30) plate.target:SetHeight(30) | |
plate.target:SetPoint('BOTTOMLEFT', plate, 'TOPLEFT') | |
plate.target:SetTexture[[Interface\Tooltips\UI-Tooltip-Background]] | |
plate.target:SetVertexColor(1, 0, 0) | |
plate.target:Hide() | |
plate.modded = true |
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-- Garrison | |
-- colour ------------------------------------------------------------------------------- | |
local r, g, b = 103/255, 103/255, 103/255 | |
-- implement ---------------------------------------------------------------------------- | |
local SkinGarriButtons = CreateFrame("Frame", nil, UIParent) |