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var http = require('ringo/httpclient');
var {defer} = require('ringo/promise');
var {MemoryStream} = require('io');
var {AsyncResponse} = require('ringo/webapp/async');
var app = exports.app = require('stick').Application()
.configure('error', 'notfound', 'route', 'params');
app.get('/proxy/*', function (request, path) {
var response = new AsyncResponse(request);

Game Engines

Name Latest Release Size (KB) License Type Unit Tests Docs Notes
The Render Engine 1.5.3 MIT Cross-browser; extensive API; open-source. 2
gameQuery 0.5.1 CC BY-SA 2.5 Designed to be used with jQuery
gTile 0.0.1 (2008-07-21) Tile based
Akihabara 1.3 GPL2/MIT Classic Repro Intended for making classic arcade-style games in JS+HTML5 3
The Javascript 2D Game Engine GPL Emphasis on gravity/physics/collision detection; uses HTML5 Canvas and ExplorerCanvas for IE support. Focus on limiting CPU usage. 4
The GMP Javascript Game Engine