Name | Latest Release | Size (KB) | License | Type | Unit Tests | Docs | Notes |
---|---|---|---|---|---|---|---|
The Render Engine | 1.5.3 | MIT | Cross-browser; extensive API; open-source. 2 | ||||
gameQuery | 0.5.1 | CC BY-SA 2.5 | Designed to be used with jQuery | ||||
gTile | 0.0.1 (2008-07-21) | Tile based | |||||
Akihabara | 1.3 | GPL2/MIT | Classic Repro | Intended for making classic arcade-style games in JS+HTML5 3 | |||
The Javascript 2D Game Engine | GPL | Emphasis on gravity/physics/collision detection; uses HTML5 Canvas and ExplorerCanvas for IE support. Focus on limiting CPU usage. 4 | |||||
The GMP Javascript Game Engine |
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var http = require('ringo/httpclient'); | |
var {defer} = require('ringo/promise'); | |
var {MemoryStream} = require('io'); | |
var {AsyncResponse} = require('ringo/webapp/async'); | |
var app = exports.app = require('stick').Application() | |
.configure('error', 'notfound', 'route', 'params'); | |
app.get('/proxy/*', function (request, path) { | |
var response = new AsyncResponse(request); |