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| # pull ubuntu 18.04 as base image | |
| FROM nvidia/cuda:11.3.0-devel-ubuntu20.04 | |
| RUN echo "start building..." | |
| # update packages | |
| RUN set -x && \ | |
| apt update && \ | |
| apt upgrade -y |
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| # 必要なライブラリをインポート | |
| import sys | |
| from googleapiclient.discovery import build | |
| from googleapiclient.errors import HttpError | |
| # Google APIキーを指定 | |
| api_key = 'XXXXXXXXXXXXXXXXXXXXXXXXXX' | |
| # 動画タイトルを取得する関数 | |
| def get_channel_videos(channel_id, num): |
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| // base : https://qiita.com/townsoft/items/dd5cbd8be7590e12f3cf | |
| #if UNITY_ANDROID | |
| using Unity.Notifications.Android; | |
| #endif | |
| #if UNITY_IOS | |
| using Unity.Notifications.iOS; | |
| #endif |
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| Shader "Custom/InstancedIndirectColor" | |
| { | |
| SubShader | |
| { | |
| CGINCLUDE | |
| #include "UnityCG.cginc" | |
| #include "Lighting.cginc" | |
| #include "AutoLight.cginc" | |
| #include "UnityLightingCommon.cginc" | |
| struct MeshProperties { |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class DrawMeshInstancedIndirect_demo : MonoBehaviour | |
| { | |
| public int count = 10000; | |
| public float radius = 10; | |
| public Mesh copyMesh; | |
| public Material material; |
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| Shader "Custom/InstancedColorV2" | |
| { | |
| SubShader | |
| { | |
| CGINCLUDE | |
| #include "UnityCG.cginc" | |
| #include "Lighting.cginc" | |
| #include "AutoLight.cginc" | |
| ENDCG |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| public class DrawMeshInstanced_demo2 : MonoBehaviour | |
| { | |
| public int count = 1000; | |
| public float radius = 5; | |
| public Mesh copyMesh; |
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| Shader "Custom/InstancedColor" | |
| { | |
| SubShader | |
| { | |
| CGINCLUDE | |
| #include "UnityCG.cginc" | |
| ENDCG | |
| Pass | |
| { |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| public class DrawMeshInstanced_demo : MonoBehaviour | |
| { | |
| [SerializeField] private int count = 1000; | |
| [SerializeField] private float radius = 5; | |
| [SerializeField] private Mesh copyMesh; |
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| let gridScale = 2.1; | |
| let border = 2.7; | |
| let maxCount = 150; | |
| function getRealPart(x) { | |
| let rp = -1/2 + 1.0 * x / width; | |
| let s = height / width; | |
| return rp * gridScale/s; | |
| } |
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