Created
May 13, 2022 15:05
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DrawMeshInstancedを試す(その1)
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
public class DrawMeshInstanced_demo : MonoBehaviour | |
{ | |
[SerializeField] private int count = 1000; | |
[SerializeField] private float radius = 5; | |
[SerializeField] private Mesh copyMesh; | |
[SerializeField] private Material material; | |
private Matrix4x4[] matrices; | |
private MaterialPropertyBlock block; | |
private void Start() | |
{ | |
SetUp(); | |
} | |
private void Update() | |
{ | |
Graphics.DrawMeshInstanced(copyMesh, 0, material, matrices, count, block); | |
} | |
private void SetUp() | |
{ | |
matrices = new Matrix4x4[count]; | |
Vector4[] colors = new Vector4[count]; | |
block = new MaterialPropertyBlock(); | |
for (int i = 0; i < count; i++) | |
{ | |
Vector3 pos = Random.insideUnitSphere * radius; | |
Quaternion rot = Quaternion.Euler( | |
Random.Range(-180, 180), | |
Random.Range(-180, 180), | |
Random.Range(-180, 180) | |
); | |
Vector3 size = Vector3.one; | |
matrices[i].SetTRS(pos, rot, size); | |
matrices[i] = transform.localToWorldMatrix * matrices[i]; | |
colors[i] = Color.Lerp(Color.magenta, Color.cyan, Random.value); | |
} | |
block.SetVectorArray("_Colors", colors); | |
} | |
} |
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