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// CLR Hosting, by aaaddress1@chroot.org | |
// | |
// it's a new edition rewrite for .NET(4+) COM interface | |
// original from github.com/etormadiv/HostingCLR | |
// & blog.xpnsec.com/hiding-your-dotnet-etw | |
// | |
// this PoC supports the following .NET entry: | |
// >>>> static void Main(string[] args); | |
// | |
#include <stdio.h> |
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<!-- should be in templates/ --> | |
<html> | |
<head> | |
<style> | |
div.mermaid { | |
width:25%; | |
} | |
</style> | |
</head> | |
<body> |
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#include <stdio.h> | |
#include <Windows.h> | |
#include <MSCorEE.h> | |
#include <MetaHost.h> | |
#include <evntprov.h> | |
int main() | |
{ | |
ICLRMetaHost* metaHost = NULL; | |
IEnumUnknown* runtime = NULL; |
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using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
[InitializeOnLoad] | |
public static class Screenshot | |
{ | |
static Screenshot() | |
{ | |
EditorApplication.delayCall += () => { |
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using UnityEngine; | |
public static class TransformExtensions { | |
private static void GetTRS(this Matrix4x4 matrix, out Vector3 translation, out Quaternion rotation, out Vector3 scale) | |
{ | |
float det = matrix.GetDeterminant(); | |
// Scale | |
scale.x = matrix.MultiplyVector(new Vector3(1, 0, 0)).magnitude; |
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using System; | |
using System.Collections; | |
using System.Collections.Concurrent; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Experimental.LowLevel; | |
#pragma warning disable CS1998 |
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using System; | |
using System.Collections.Concurrent; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEngine.Events; | |
[ExecuteInEditMode] | |
public sealed class MonoContext : MonoBehaviour { | |
public static UnityEvent OnUpdate; |
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using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
public static class Profiling { | |
private static Dictionary<string, Stopwatch> stopwatches = new Dictionary<string, Stopwatch>(); | |
public static void Start(string key) { | |
if (!stopwatches.ContainsKey(key)) |
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using UnityEngine; | |
public class ProjectReferences<T> : ScriptableObject where T : ScriptableObject | |
{ | |
private static T instance; | |
public static T Instance { | |
get { | |
if (instance == null) { | |
instance = Resources.Load<T>(typeof(T).Name); | |
if (instance == null) { |
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public Mesh CreateMeshFromBounds(Vector3 center, Vector3 extends) { | |
var xm_ym_zm = new Vector3(center.x - extends.x, center.y - extends.y, center.z - extends.z); | |
var xp_ym_zm = new Vector3(center.x + extends.x, center.y - extends.y, center.z - extends.z); | |
var xm_yp_zm = new Vector3(center.x - extends.x, center.y + extends.y, center.z - extends.z); | |
var xp_yp_zm = new Vector3(center.x + extends.x, center.y + extends.y, center.z - extends.z); | |
var xm_ym_zp = new Vector3(center.x - extends.x, center.y - extends.y, center.z + extends.z); | |
var xp_ym_zp = new Vector3(center.x + extends.x, center.y - extends.y, center.z + extends.z); | |
var xm_yp_zp = new Vector3(center.x - extends.x, center.y + extends.y, center.z + extends.z); | |
var xp_yp_zp = new Vector3(center.x + extends.x, center.y + extends.y, center.z + extends.z); |
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