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<html> | |
<head> | |
<title>Challenge: A picture-perfect trip</title> | |
<meta charset="utf-8"> | |
</head> | |
<body> | |
<h1>The perfect trip</h1> | |
<p>I would see scenes like...</p> | |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>ColorfulTables</title> | |
<style> | |
</style> | |
</head> | |
<body> |
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/*global TWO_PI,vertex,CLOSE,abs,angleMode,append,background,beginShape,bezier,box,camera,ceil,CENTER,color,cone,cos,createCanvas,createCanvas,createGraphics,curveVertex,cylinder,DEGREES,displayHeight,displayWidth,dist,div,DOWN_ARROW,ellipse,endShape,fill,floor,frameCount,frameRate,height,image,key,keyCode,keyIsDown,keyIsPressed,keyIsPressed,keyPressed,LEFT,LEFT_ARROW,lerpColor,line,loadImage,loadJSON,loadSound,map,mouseIsPressed,mouseX,mouseY,noFill,noLoop,normalMaterial,noStroke,p5,plane,point,pointLight,pop,push,push,RADIANS,radians,random,rect,resizeCanvas,resizeCanvas,RIGHT,RIGHT_ARROW,rotate,rotateX,rotateY,rotateZ,round,round,scale,shuffle,sin,sphere,stroke,strokeWeight,text,textAlign,textFont,textSize,texture,textWidth,torus,translate,triangle,UP_ARROW,WEBGL,width,windowHeight,windowHeight,windowWidth,world */ | |
/*global currentLocation,room,item,currentLocation*/ | |
/*Create an HTML div and give it id="mymap"*/ | |
let myCanvas; | |
let mappy; | |
function setup(){ // only when game loads | |
myCanvas = createCanvas( |
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public class Coin | |
{ | |
//These are constants that are provided for your use. For example, using the constant "TAILS" is the same as typing a 1. | |
private final static int HEADS = 0; | |
private final static int TAILS = 1; | |
private final static int UNKNOWN = -1; | |
//ADD: private instance variables, type (String), year (int), face (int) | |
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/* Prompt the user for the number of coin flips. | |
Flip the count the designated number of times - displaying the number of the coin flip and the result | |
Display the number of coin heads and number of tails! | |
How many flips would you like? 4 | |
1. heads | |
2. tails | |
3. heads | |
4. heads |
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// <First Name> <Last Name> | |
// <Class period> | |
// Directions: Fill in the missing variables and methods to create the Store class. | |
// Their will only be 3 pieces of data for each store: the type of store (pet or grocery), the time the store opens and the time the store closes. | |
// To simplify the opening and closing times, our stores will only open and close on the hour. The times will be stored in 24-hour format, so we will not be | |
// storing am or pm. For example, 7 am will be stored as 7. 7pm will be stored as 19 (because 12 + 7 = 19). | |
// If a store has been created, you can assume that the closing time is after the opening time (and no stores are open 24 hours a day). |
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public class StoreTester | |
{ | |
public static void main(String[] args) | |
{ | |
//1. First Constructor and toString | |
Store store1 = new Store("grocery"); | |
System.out.println("1. \nOUTPUT: Grocery store is open from 10am to 9pm"); | |
System.out.println("YOUR OUTPUT: "+store1); | |
System.out.println(); |
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""" | |
Mr. Riley's PygameWall class v1.20190308 | |
3/8/2019 | |
How to use this Wall class | |
1) from pygamewall import * | |
2) Instanciate a wall by passing x, y, width, and height. Like this: | |
mywall = Wall(400,400,100,10) | |
3) Draw the wall inside of the draw() loop. Like this: | |
mywall.draw(screen) | |
4) Use the touching method to determine if an actor is touching the wall. |
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// At the bottom of override func didMove() | |
// add this below the tapGestureRecognizer | |
let leftSwipe = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipes(_:))) | |
let rightSwipe = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipes(_:))) | |
leftSwipe.direction = .left | |
rightSwipe.direction = .right | |
view.addGestureRecognizer(leftSwipe) | |
view.addGestureRecognizer(rightSwipe) | |
} | |
@objc func handleSwipes(_ sender:UISwipeGestureRecognizer) { |
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