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@originalfoo
Created June 16, 2015 20:06
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You're getting some DirectX 11 errors; upgrade to most recent stable graphics card drivers (direct from manufacturer website) and if that doesn't help add the -disable-d3d9 launch parameter (see Appendix A in Troubleshooting FAQ at http://steamcommunity.com/sharedfiles/filedetails/?id=426212120 ).
The asset "super bus depot" is giving all kinds of weird errors I've never seen before; possibly a broken asset - consider unsubscribing it.
In fact, I'll keep a record of the errors here in case anyone google searches them:
[code]
Loading custom asset super bus depo from 'super bus depo' [CustomAssetMetaData, 7dcd92898900e7ae5a62dca94132cc60, in package ''456266509' [C:\SteamLibrary\steamapps\workshop\content\255710\456266509\super bus depo.crp]' (5864328, 2048)] [Modding]
Warning: texture atlas shader ** not found.
Unkown type detected. Attempting to resolve from '' to '' [Packer - Internal]
Unexpected type '' detected. No resolver handled this type. Skipping -1 bytes. [Packer - Internal]
System.IO.InvalidDataException: Loading custom asset failed:['super bus depo' [CustomAssetMetaData, 7dcd92898900e7ae5a62dca94132cc60, in package ''456266509' [C:\SteamLibrary\steamapps\workshop\content\255710\456266509\super bus depo.crp]' (5864328, 2048)]]
Unknown type to deserialize [Modding]
[/code]
The "new well" asset (or prop? not sure which) is pretty badly broken; suggest unsubscribing it.
The we get in to the actual crash errors - looks like you've got some serious mod conflicts happening...
[code]
Simulation error: Object reference not set to an instance of an object
at ResidentAI.StartPathFind (UInt16 instanceID, .CitizenInstance& citizenData) [0x00000] in <filename unknown>:0
at ResidentAI.SetTarget (UInt16 instanceID, .CitizenInstance& data, UInt16 targetBuilding) [0x00000] in <filename unknown>:0
at BuildingManager.ReleaseBuildingImplementation (UInt16 building, .Building& data) [0x00000] in <filename unknown>:0
at BuildingManager.ReleaseBuilding (UInt16 building) [0x00000] in <filename unknown>:0
at BuildingManager.UpdateData (UpdateMode mode) [0x00000] in <filename unknown>:0
at SimulationManager.Managers_UpdateData (UpdateMode mode, Single minProgress, Single maxProgress) [0x00000] in <filename unknown>:0
at LoadingManager+<LoadSimulationData>c__Iterator57.MoveNext () [0x00000] in <filename unknown>:0
at AsyncTask.Execute () [0x00000] in <filename unknown>:0 [Core]
[/code]
ResidentAI is something to do with buildings IIRC - are you using any mods that affect building capacity or stuff like that?
[code]
Simulation error: Object reference not set to an instance of an object
at ZoneBlock.CalculateBlock3 (UInt16 blockID) [0x00000] in <filename unknown>:0
at ZoneManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at ZoneManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
[/code]
Not entirely sure what's causing errors in relation to zoning... maybe a pop balance mod or something like that? I've put the feelers out to see if anyone knows what's causing that error and will report back if I find anything. EDIT: It could potentially be Precision Engineering mod.
Next up...
[code]
NullReferenceException: Object reference not set to an instance of an object
at Building.PlayAudio (.ListenerInfo listenerInfo, UInt16 buildingID) [0x00000] in <filename unknown>:0
at BuildingManager.PlayAudioImpl (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].PlayAudio (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at BuildingManager.IAudibleManager.PlayAudio (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at AudioManager.LateUpdate () [0x00000] in <filename unknown>:0
[/code]
Which mods do you have that deal with audio settings? I think there's one that alllows setting volume of ambient sounds or something?
[code]
NullReferenceException: Object reference not set to an instance of an object
at BuildingManager.UpdateColorMap (UnityEngine.Texture2D colorMap) [0x00000] in <filename unknown>:0
at RenderManager.UpdateColorMap () [0x00000] in <filename unknown>:0
at RenderManager.LateUpdate () [0x00000] in <filename unknown>:0
[/code]
Hrm... Possibly one of those broken assets mentioned earlier or the DirectX 11 issue?
[code]
Tool error: Object reference not set to an instance of an object
at BuildingManager.RayCast (Segment3 ray, Service service, SubService subService, Layer itemLayers, Flags ignoreFlags, UnityEngine.Vector3& hit, System.UInt16& buildingIndex) [0x00000] in <filename unknown>:0
at ToolBase.RayCast (RaycastInput input, .RaycastOutput& output) [0x00000] in <filename unknown>:0
at DefaultTool.SimulationStep () [0x00000] in <filename unknown>:0
at ToolManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0 [Core]
[/code]
Again, possibly one of those broken assets, or the DirectX 11 issue.
[code]
Simulation error: Object reference not set to an instance of an object
at BuildingManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at BuildingManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
[/code]
No idea what causes that one.
[code]
NullReferenceException: Object reference not set to an instance of an object
at BuildingManager.CalculateServiceProximity (Vector3 position, Single radius, System.Single[] serviceProximity, System.Single[] subServiceProximity) [0x00000] in <filename unknown>:0
at AudioManager.UpdateAmbient (.ListenerInfo listenerInfo, Single listenerHeight) [0x00000] in <filename unknown>:0
at AudioManager.PlayAudioImpl (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].PlayAudio (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at AudioManager.IAudibleManager.PlayAudio (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at AudioManager.LateUpdate () [0x00000] in <filename unknown>:0
[/code]
There's also a load of warnings from Traffic++ that it's not able to update AIs (which means you've got at least one conflicting mod installed, probably several).
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