Concice notes relating to https://www.youtube.com/watch?v=yqmso0c9CBs
A non-tracked route connecting A to B.
Has many variants, listed below...
// this is the entire source of https://steamcommunity.com/sharedfiles/filedetails/?id=405810376 | |
using System; | |
using System.IO; | |
using System.Reflection; | |
using ICities; | |
using UnityEngine; | |
namespace MaxAreaMod | |
{ |
<html> | |
<head> | |
<title>Log decrufter</title> | |
<script> | |
function decruft(doc,errs) | |
{ | |
let log = doc.value; | |
let lines = log.split("\n"); |
Concice notes relating to https://www.youtube.com/watch?v=yqmso0c9CBs
A non-tracked route connecting A to B.
Has many variants, listed below...
You're getting some DirectX 11 errors; upgrade to most recent stable graphics card drivers (direct from manufacturer website) and if that doesn't help add the -disable-d3d9 launch parameter (see Appendix A in Troubleshooting FAQ at http://steamcommunity.com/sharedfiles/filedetails/?id=426212120 ). | |
The asset "super bus depot" is giving all kinds of weird errors I've never seen before; possibly a broken asset - consider unsubscribing it. | |
In fact, I'll keep a record of the errors here in case anyone google searches them: | |
[code] | |
Loading custom asset super bus depo from 'super bus depo' [CustomAssetMetaData, 7dcd92898900e7ae5a62dca94132cc60, in package ''456266509' [C:\SteamLibrary\steamapps\workshop\content\255710\456266509\super bus depo.crp]' (5864328, 2048)] [Modding] | |
Warning: texture atlas shader ** not found. |
<!-- the 'name' properties are just for human readability --> | |
<!-- incompatible/required items --> | |
<mod id="" name="" state="active"> | |
<incompatible> | |
<mod id="" name="">disable</mod> | |
<asset id="" name="">disable</asset> | |
</incompatible> | |
<required> | |
<mod id="" name="">enable</mod> |
Initialize engine version: 5.0.1p4 (d5a3c6c514e1) | |
GfxDevice: creating device client; threaded=1 | |
OpenGL: | |
Version: OpenGL 2.1 [2.1 NVIDIA-10.2.7 310.41.25f01] | |
Renderer: NVIDIA GeForce GT 640M OpenGL Engine | |
Vendor: NVIDIA Corporation | |
VRAM: 512 MB | |
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_comp |
Initialize engine version: 5.0.1p4 (d5a3c6c514e1) | |
GfxDevice: creating device client; threaded=1 | |
OpenGL: | |
Version: OpenGL 2.1 [2.1 NVIDIA-10.2.7 310.41.25f01] | |
Renderer: NVIDIA GeForce GT 640M OpenGL Engine | |
Vendor: NVIDIA Corporation | |
VRAM: 512 MB | |
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_comp |
Initialize engine version: 5.0.1p4 (d5a3c6c514e1) | |
GfxDevice: creating device client; threaded=1 | |
Boolean HIDBuildMultiDeviceList(const UInt32 *, const UInt32 *, int): Couldn’t open IOHIDManager.OpenGL: | |
Version: OpenGL 2.1 [2.1 NVIDIA-10.2.7 310.41.25f01] | |
Renderer: NVIDIA GeForce GT 640M OpenGL Engine | |
Vendor: NVIDIA Corporation | |
VRAM: 512 MB | |
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ |
/* | |
(Apologies if my explanation is a bit pants - this is my first gist!) | |
Sometimes I'm looking through a script and spot a pattern of very similar, but not identical, code. | |
In the following examples: | |
*** = a parameter that is always the same value on every use of the pattern | |
_n_ = a parameter that has different values on at least some uses of the pattern |