Created
April 23, 2022 17:50
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A trivial version of pong for the playdate
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import "CoreLibs/sprites" | |
import "CoreLibs/graphics" | |
playdate.display.setRefreshRate(20) | |
local gfx = playdate.graphics | |
local spritelib = gfx.sprite | |
local screenWidth = playdate.display.getWidth() | |
local screenHeight = playdate.display.getHeight() | |
local playerOneY = screenHeight/2 | |
local playerTwoY = screenHeight/2 | |
local ballX = screenWidth/2 | |
local ballY = screenHeight/2 | |
local ballGoingLeft = true | |
local ballGoingUp = true | |
local function startGame() | |
end | |
function playdate.update() | |
if ballGoingLeft then | |
ballX += 2 | |
else | |
ballX -= 2 | |
end | |
if ballGoingUp then | |
ballY -= 2 | |
else | |
ballY += 2 | |
end | |
-- collision player 1 | |
if ballX > 20 and ballX < 20 + 8 and ballY > playerOneY - 20 and ballY < playerOneY + 40 then | |
ballGoingLeft = true | |
end | |
-- collision player 2 | |
if ballX > screenWidth - 20 - 8 - 4 and ballX < screenWidth - 20 + 8 and ballY > playerTwoY - 20 and ballY < playerTwoY + 40 then | |
ballGoingLeft = false | |
end | |
-- score checking | |
if ballX > screenWidth then | |
playdate.graphics.drawText("Congrats p1", 20, 20) | |
return | |
end | |
if ballX < 0 then | |
playdate.graphics.drawText("Congrats p2", 20, 20) | |
return | |
end | |
if ballY < 0 then | |
ballGoingUp = false | |
end | |
if ballY > screenHeight then | |
ballGoingUp = true | |
end | |
-- clear the screen | |
gfx.setBackgroundColor(gfx.kColorWhite) | |
gfx.setColor(gfx.kColorWhite) | |
gfx.fillRect(0, 0, screenWidth , screenHeight ) | |
-- draw ball | |
gfx.setBackgroundColor(gfx.kColorBlack) | |
gfx.setColor(gfx.kColorBlack) | |
gfx.fillRect(ballX, ballY, 4 , 4 ) | |
-- paddle 1 | |
gfx.setBackgroundColor(gfx.kColorBlack) | |
gfx.setColor(gfx.kColorBlack) | |
gfx.fillRect(20, playerOneY - 40/2, 8 , 40 ) | |
-- paddle 2 | |
gfx.setBackgroundColor(gfx.kColorBlack) | |
gfx.setColor(gfx.kColorBlack) | |
gfx.fillRect(screenWidth - 8 - 20, playerTwoY - 40/2, 8 , 40 ) | |
end | |
function playdate.leftButtonDown() | |
end | |
function playdate.rightButtonDown() | |
end | |
function playdate.downButtonDown() | |
playerOneY += 5 | |
end | |
function playdate.upButtonDown() | |
playerOneY -= 5 | |
end | |
function playdate.AButtonDown() | |
playerTwoY += 5 | |
end | |
function playdate.BButtonDown() | |
playerTwoY -= 5 | |
end | |
function playdate.AButtonUp() | |
end | |
function playdate.BButtonUp() | |
end |
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