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Shader "Caustics" | |
{ | |
Properties | |
{ | |
[Header(Caustics)] | |
_CausticsTexture("Texture", 2D) = "white" {} | |
_CausticsStrength("Strength", float) = 0 | |
_CausticsSplit("RGB Split", float) = 0 | |
[Header(Movement)] |
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// Thanks https://amorten.com/blog/2017/ios-bluetooth-and-microphone-input/ | |
func configure() { | |
// ... | |
let session = AVAudioSession.sharedInstance() | |
let sampleRate = 48000.0 | |
do { |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Text.RegularExpressions; | |
namespace SpellingCorrector | |
{ | |
/// <summary> | |
/// Conversion from http://norvig.com/spell-correct.html by C.Small |
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# This file contains the fastlane.tools configuration | |
# You can find the documentation at https://docs.fastlane.tools | |
# | |
# For a list of all available actions, check out | |
# | |
# https://docs.fastlane.tools/actions | |
# | |
# For a list of all available plugins, check out | |
# | |
# https://docs.fastlane.tools/plugins/available-plugins |
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0 | Spine Front-Back | |
---|---|---|
1 | Spine Left-Right | |
2 | Spine Twist Left-Right | |
3 | Chest Front-Back | |
4 | Chest Left-Right | |
5 | Chest Twist Left-Right | |
6 | UpperChest Front-Back | |
7 | UpperChest Left-Right | |
8 | UpperChest Twist Left-Right | |
9 | Neck Nod Down-Up |
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using UnityEngine; | |
using UnityEditor.Build; | |
using UnityEditor.Build.Reporting; | |
using UnityEditor; | |
using UnityEditor.iOS.Xcode; | |
using System.IO; | |
public class ExcemptFromEncryption : IPostprocessBuildWithReport // Will execute after XCode project is built | |
{ | |
public int callbackOrder { get { return 0; } } |
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using UnityEngine; | |
using UnityEditor.Build; | |
using UnityEditor.Build.Reporting; | |
using UnityEditor; | |
public class IncrementBuildNumber : IPreprocessBuildWithReport | |
{ | |
public int callbackOrder { get { return 0; } } // Part of the IPreprocessBuildWithReport interface | |
public void OnPreprocessBuild(BuildReport report) |
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import numpy as np | |
import cv2 | |
import pyperclip | |
from PIL import ImageFont, ImageDraw, Image | |
laplacian = False | |
density = 17 | |
font_size_y = 18 | |
blur = 5 # Must Be Odd |
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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace NoSuchStudio.Common { | |
/// <summary> | |
/// Base class for MonoBehaviours that should have a separate logger. Useful for filtering | |
/// logs by class types. | |
/// </summary> |
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# all imports | |
from IPython.display import Javascript | |
from google.colab import output | |
from base64 import b64decode | |
from io import BytesIO | |
!pip -q install pydub | |
from pydub import AudioSegment | |
RECORD = """ | |
const sleep = time => new Promise(resolve => setTimeout(resolve, time)) |
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