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Marks ITSAppUsesNonExemptEncryption in Unity generated Info.plist file to false. Doing this no longer requires manually marking the app as not using non-exempt encryption in iTunes Connect for Testflight beta testing.
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using UnityEngine; | |
using UnityEditor.Build; | |
using UnityEditor.Build.Reporting; | |
using UnityEditor; | |
using UnityEditor.iOS.Xcode; | |
using System.IO; | |
public class ExcemptFromEncryption : IPostprocessBuildWithReport // Will execute after XCode project is built | |
{ | |
public int callbackOrder { get { return 0; } } | |
public void OnPostprocessBuild(BuildReport report) | |
{ | |
if (report.summary.platform == BuildTarget.iOS) // Check if the build is for iOS | |
{ | |
string plistPath = report.summary.outputPath + "/Info.plist"; | |
PlistDocument plist = new PlistDocument(); // Read Info.plist file into memory | |
plist.ReadFromString(File.ReadAllText(plistPath)); | |
PlistElementDict rootDict = plist.root; | |
rootDict.SetBoolean("ITSAppUsesNonExemptEncryption", false); | |
File.WriteAllText(plistPath, plist.WriteToString()); // Override Info.plist | |
} | |
} | |
} |
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