プロセスを監視する<●><●>
gcc watch.c -o watch
*.html |
package com.example.hagemod; | |
import com.google.gson.Gson; | |
import cpw.mods.fml.common.event.FMLPreInitializationEvent; | |
import cpw.mods.fml.common.event.FMLServerStartingEvent; | |
import cpw.mods.fml.common.eventhandler.EventPriority; | |
import cpw.mods.fml.common.eventhandler.SubscribeEvent; | |
import ibxm.Player; | |
import net.minecraft.command.CommandBase; | |
import net.minecraft.command.ICommandSender; |
https://gist.github.com/314maro/9524814 をF#+FParsecで書いた
🐫 変数👉 式
🌜 式🌛
未実装 🌝 コメ🌝 ネストできる🌞 ント🌞
{PRTFIZ=G70.G73.G90.G90.} | |
{PRTBUZ=G66.G85.G90.G90.} | |
{FIZBUZ= | |
{SAVEREG} | |
BA_A##3 | |
CA_A##5 | |
{LOOP_D} | |
{PRINTINT} | |
DG | |
{LEND} |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using Un4seen.Bass.AddOn.Midi; | |
using Un4seen.Bass; | |
using static Un4seen.Bass.AddOn.Midi.BassMidi; | |
using static Un4seen.Bass.Bass; | |
using NAudio.Lame; | |
using NAudio.Wave; |
#undef _UNICODE | |
#include <windows.h> | |
HINSTANCE hInstance; | |
BOOL init; | |
LRESULT CALLBACK WndProc(HWND hwnd , UINT msg , WPARAM wp , LPARAM lp) | |
{ | |
HWND child; | |
PAINTSTRUCT ps; | |
HDC hdc; | |
switch (msg) |
using System.Net.Http; | |
var handler = new SocketsHttpHandler | |
{ | |
}; | |
handler.ConnectCallback = async (context, cancellationToken) => | |
{ | |
var socket = new Socket(SocketType.Stream, ProtocolType.Tcp) { NoDelay = true }; | |
socket.Bind(endPoint); | |
await socket.ConnectAsync(context.DnsEndPoint, cancellationToken).ConfigureAwait(false); |