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@kphrx
kphrx / feelcycle-diff-sheet.user.js
Last active May 14, 2021 12:37 — forked from owatan/feelcycle-diff-sheet.js
FEELCYCLE の予約ページで難易度を表示する userscript
// ==UserScript==
// @name feelcycle-diff-sheet.js
// @namespace http://tampermonkey.net/
// @version 0.3
// @description FEELCYCLE の予約ページで難易度を表示する userscript
// @author owatan
// @match https://m.feelcycle.com/reserve
// @icon https://m.feelcycle.com/favicon.png
// @grant none
// ==/UserScript==
@eai04191
eai04191 / feelcycle-diff-sheet.js
Last active May 14, 2021 12:38 — forked from owatan/feelcycle-diff-sheet.js
FEELCYCLE の予約ページで難易度を表示する userscript
// ==UserScript==
// @name feelcycle-diff-sheet.js
// @namespace http://tampermonkey.net/
// @version 0.1
// @description FEELCYCLE の予約ページで難易度を表示する userscript
// @author owatan
// @match https://m.feelcycle.com/reserve
// @icon https://m.feelcycle.com/favicon.png
// @grant none
// @run-at document-idle
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 4, 2024 23:05
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@pacochi
pacochi / mastodon_em_visibility.user.css
Created May 8, 2018 13:36
Mastodon の見えにくい公開範囲を分かりやすく表示します。
/*
元 : https://mstdn.maud.io/@unarist/99654429632902892
崩れるところも結構あるらしい
*/
.status-unlisted::before, .status-private::before {
display: block;
position: absolute;
width: 14px;
height: 14px;
left: 10px;