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@owulveryck
Last active November 24, 2022 22:08
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WebSocket simple example / server in go, client in JS
window.addEventListener("load", function(evt) {
var output = document.getElementById("output");
var input = document.getElementById("input");
var ws;
var print = function(message) {
var d = document.createElement("div");
d.innerHTML = message;
output.appendChild(d);
};
document.getElementById("open").onclick = function(evt) {
if (ws) {
return false;
}
var loc = window.location, new_uri;
if (loc.protocol === "https:") {
new_uri = "wss:";
} else {
new_uri = "ws:";
}
new_uri += "//" + loc.host;
new_uri += loc.pathname + "ws";
ws = new WebSocket(new_uri);
ws.onopen = function(evt) {
print("OPEN");
}
ws.onclose = function(evt) {
print("CLOSE");
ws = null;
}
ws.onmessage = function(evt) {
print("RESPONSE: " + evt.data);
}
ws.onerror = function(evt) {
print("ERROR: " + evt.data);
}
return false;
};
document.getElementById("send").onclick = function(evt) {
if (!ws) {
return false;
}
print("SEND: " + input.value);
ws.send(input.value);
return false;
};
document.getElementById("close").onclick = function(evt) {
if (!ws) {
return false;
}
ws.close();
return false;
};
});
<!DOCTYPE html>
<head>
<meta charset="utf-8">
<script type="text/javascript" src="app.js"></script>
</head>
<body>
<table>
<tr>
<td valign="top" width="50%">
<p>Click "Open" to create a connection to the server,
"Send" to send a message to the server and "Close" to close the connection.
You can change the message and send multiple times.
</p>
<form>
<button id="open">Open</button>
<button id="close">Close</button>
<p><input id="input" type="text" value="Hello world!">
<button id="send">Send</button>
</form>
</td>
<td valign="top" width="50%">
<div id="output"></div>
</td>
</tr>
</table>
</body>
</html>
package main
import (
"encoding/json"
"errors"
"github.com/gorilla/mux"
"github.com/gorilla/websocket"
"github.com/kelseyhightower/envconfig"
"github.com/urfave/negroni"
"log"
"net/http"
)
var (
config configuration
upgrader = websocket.Upgrader{} // use default options
)
type configuration struct {
Debug bool `default:"true"`
Scheme string `default:"http"`
ListenAddress string `default:":8080"`
PrivateKey string `default:"ssl/server.key"`
Certificate string `default:"ssl/server.pem"`
}
type httpErr struct {
Msg string `json:"msg"`
Code int `json:"code"`
}
func handleErr(w http.ResponseWriter, err error, status int) {
msg, err := json.Marshal(&httpErr{
Msg: err.Error(),
Code: status,
})
if err != nil {
msg = []byte(err.Error())
}
http.Error(w, string(msg), status)
}
func serveWs(w http.ResponseWriter, r *http.Request) {
c, err := upgrader.Upgrade(w, r, nil)
if err != nil {
handleErr(w, err, http.StatusInternalServerError)
return
}
defer c.Close()
for {
mt, msg, err := c.ReadMessage()
if err != nil {
handleErr(w, err, http.StatusInternalServerError)
break
}
if mt != websocket.TextMessage {
handleErr(w, errors.New("Only text message are supported"), http.StatusNotImplemented)
break
}
var v message
json.Unmarshal(msg, &v)
err = c.WriteMessage(mt, []byte(msg))
if err != nil {
handleErr(w, err, http.StatusInternalServerError)
break
}
}
}
func main() {
// Default values
err := envconfig.Process("SOCKETCAM", &config)
if err != nil {
log.Fatal(err.Error())
}
if config.Debug {
log.Printf("==> SCHEME: %v", config.Scheme)
log.Printf("==> ADDRESS: %v", config.ListenAddress)
log.Printf("==> PRIVATEKEY: %v", config.PrivateKey)
log.Printf("==> CERTIFICATE: %v", config.Certificate)
}
router := newRouter()
n := negroni.Classic()
n.UseHandler(router)
if config.Scheme == "https" {
log.Fatal(http.ListenAndServeTLS(config.ListenAddress, config.Certificate, config.PrivateKey, n))
} else {
log.Fatal(http.ListenAndServe(config.ListenAddress, n))
}
}
// NewRouter is the constructor for all my routes
func newRouter() *mux.Router {
router := mux.NewRouter().StrictSlash(true)
router.
Methods("GET").
Path("/ws").
Name("Communication Channel").
HandlerFunc(serveWs)
router.
Methods("GET").
PathPrefix("/").
Name("Static").
Handler(http.FileServer(http.Dir("./htdocs")))
return router
}
@levon1991
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c, err := upgrader.Upgrade(w, r, nil)

@levon1991
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Example don`t work, function c, err := upgrader.Upgrade(w, r, nil) always returns websocket: request origin not allowed by Upgrader.CheckOrigin

@levon1991
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solutions
var wsUpgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
CheckOrigin: func(r *http.Request) bool {
return true
},
}

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